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path: root/autoload/space_vlaze
AgeCommit message (Expand)Author
2015-10-21help.vim: Use `space_vlaze.txt` instead of `space_vlaze.vim`HEADmasterTeddy Wing
2015-10-08help#Show: Open help for `space_vlaze.vim` with the extensionTeddy Wing
2015-10-08leaderboard#Sort: Convert inputs to numbers before comparingTeddy Wing
2015-10-08mappings#Initialize: Change mappings to `<nop>`Teddy Wing
2015-10-08Play audio when player hits an enemyTeddy Wing
2015-10-08Add audio for missiles firedTeddy Wing
2015-10-08Add audio for player movementTeddy Wing
2015-10-08Add "enemy defeated" soundTeddy Wing
2015-10-08menus#Start: Call `leaderboard#RenderLeaderboard()` on `l`Teddy Wing
2015-10-08leaderboard#RenderLeaderboard: Show headline and scoresTeddy Wing
2015-10-08leaderboard#RenderLeaderboard: Run window setup function from game.vimTeddy Wing
2015-10-08leaderboard#RenderLeaderboard: 2 font choices (WIP)Teddy Wing
2015-10-08Save high scoresTeddy Wing
2015-10-08colors#Initialize: Set background coloursTeddy Wing
2015-10-08Add space padding to Lives and Score linesTeddy Wing
2015-10-08life#RenderLives: Add space between `|` and diamondsTeddy Wing
2015-10-08Add coloursTeddy Wing
2015-10-08game#SetupWindow: Flesh out buffer settingsTeddy Wing
2015-10-08buffer#Init: Remove commented call to game#Init()Teddy Wing
2015-10-08mappings#Listen: Show "Game Over" screen on `q`Teddy Wing
2015-10-08buffer#Init: Allow players to start a new game in the same sessionTeddy Wing
2015-10-08buffer#Init: Use existing Space Vlaze buffer if availableTeddy Wing
2015-10-08game#GameOver: Re-center "Game Over" textTeddy Wing
2015-10-07game#GameOver: Add a descriptive comment about what the math is forTeddy Wing
2015-10-07Create "Game Over" stateTeddy Wing
2015-10-07Decrement player lives on collision with an enemyTeddy Wing
2015-10-07Add livesTeddy Wing
2015-10-07Increment score when enemies are destroyedTeddy Wing
2015-10-07missile.vim: Stop missile when it hits an enemyTeddy Wing
2015-10-07Hitting enemies with missiles makes enemies disappearTeddy Wing
2015-10-07game.vim: Create `ClearBoardCell` functionTeddy Wing
2015-10-07enemy.vim: Add descriptive comment to DropEnemyAtRandomCoordinatesTeddy Wing
2015-10-06random.vim: Use :rubyTeddy Wing
2015-10-06random.vim: Use :pythonTeddy Wing
2015-10-05Add enemies to boardTeddy Wing
2015-10-05Add random.vimTeddy Wing
2015-10-05missile.vim: Fire all 4 missiles even if one hits the edgeTeddy Wing
2015-10-05missile.vim: Fire all 4 missiles (WIP)Teddy Wing
2015-10-04missile.vim: Clear missile when it gets to edge of boardTeddy Wing
2015-10-04Add right missile (WIP)Teddy Wing
2015-10-04game.vim: Move `redraw!` into `RenderBoard()`Teddy Wing
2015-10-04mappings.vim: Use ` ` instead of `<space>`Teddy Wing
2015-10-04Make player movement workTeddy Wing
2015-10-04Add player movement (WIP)Teddy Wing
2015-10-04game.vim: Save player coordinates to script globalsTeddy Wing
2015-10-04Connect in-game mappingsTeddy Wing
2015-10-04game#SetupBoard: Use constants to initialise player to middle of boardTeddy Wing
2015-10-04Initial commit. Initial menu and board stateTeddy Wing