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| author | Teddy Wing | 2015-10-04 23:47:33 -0400 | 
|---|---|---|
| committer | Teddy Wing | 2015-10-04 23:47:33 -0400 | 
| commit | 08bd09f0e6757412135e9e2b41a4644ab364ded9 (patch) | |
| tree | 8c2af859ffa3098ee9392aac516c779c4ced99db /autoload/space_vlaze | |
| parent | 41664c76599332c7bec59d641151d4155be26364 (diff) | |
| download | vim-space-vlaze-08bd09f0e6757412135e9e2b41a4644ab364ded9.tar.bz2 | |
missile.vim: Clear missile when it gets to edge of board
Remove missiles when they get to the end of the board. Otherwise they
just stay there right before the end.
Diffstat (limited to 'autoload/space_vlaze')
| -rw-r--r-- | autoload/space_vlaze/missile.vim | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/autoload/space_vlaze/missile.vim b/autoload/space_vlaze/missile.vim index 68c4e24..6c94ca2 100644 --- a/autoload/space_vlaze/missile.vim +++ b/autoload/space_vlaze/missile.vim @@ -33,9 +33,9 @@ function! space_vlaze#missile#Move(y, x, direction)  		let y -= 1  	endif +	call space_vlaze#missile#ClearMissile(a:y, a:x) +	  	if space_vlaze#game#IsBoardCellEmpty(y, x) -		call space_vlaze#missile#ClearMissile(a:y, a:x) -		  		call space_vlaze#game#SetBoardCell(  			\ y,  			\ x, | 
