diff options
| author | Teddy Wing | 2015-10-07 02:35:22 -0400 | 
|---|---|---|
| committer | Teddy Wing | 2015-10-07 02:35:22 -0400 | 
| commit | 8c808568f9d1087e1146d281bb3a63b543b43108 (patch) | |
| tree | c86fce2ae59f7db460c3a0ee7d2cf8db4db144a4 /autoload/space_vlaze | |
| parent | e2a889845f32a6f8538038d398a6fc8a0a17576e (diff) | |
| download | vim-space-vlaze-8c808568f9d1087e1146d281bb3a63b543b43108.tar.bz2 | |
enemy.vim: Add descriptive comment to DropEnemyAtRandomCoordinates
Explain the while loop and condition here better than the code explains
it.
Diffstat (limited to 'autoload/space_vlaze')
| -rw-r--r-- | autoload/space_vlaze/enemy.vim | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/autoload/space_vlaze/enemy.vim b/autoload/space_vlaze/enemy.vim index 377c803..51bf14d 100644 --- a/autoload/space_vlaze/enemy.vim +++ b/autoload/space_vlaze/enemy.vim @@ -43,6 +43,7 @@ function! space_vlaze#enemy#DropEnemyAtRandomCoordinates()  	let y = player_y  	let x = player_x +	" Don't drop enemy at the same coordinates as the player  	while player_y ==# y && player_x ==# x  		let y = space_vlaze#random#Random(space_vlaze#game#BoardHeight() - 1)  		let x = space_vlaze#random#Random(space_vlaze#game#BoardWidth() - 1) | 
