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| author | Teddy Wing | 2015-10-04 23:47:33 -0400 |
|---|---|---|
| committer | Teddy Wing | 2015-10-04 23:47:33 -0400 |
| commit | 08bd09f0e6757412135e9e2b41a4644ab364ded9 (patch) | |
| tree | 8c2af859ffa3098ee9392aac516c779c4ced99db | |
| parent | 41664c76599332c7bec59d641151d4155be26364 (diff) | |
| download | vim-space-vlaze-08bd09f0e6757412135e9e2b41a4644ab364ded9.tar.bz2 | |
missile.vim: Clear missile when it gets to edge of board
Remove missiles when they get to the end of the board. Otherwise they
just stay there right before the end.
| -rw-r--r-- | autoload/space_vlaze/missile.vim | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/autoload/space_vlaze/missile.vim b/autoload/space_vlaze/missile.vim index 68c4e24..6c94ca2 100644 --- a/autoload/space_vlaze/missile.vim +++ b/autoload/space_vlaze/missile.vim @@ -33,9 +33,9 @@ function! space_vlaze#missile#Move(y, x, direction) let y -= 1 endif + call space_vlaze#missile#ClearMissile(a:y, a:x) + if space_vlaze#game#IsBoardCellEmpty(y, x) - call space_vlaze#missile#ClearMissile(a:y, a:x) - call space_vlaze#game#SetBoardCell( \ y, \ x, |
