| Age | Commit message (Expand) | Author |
|---|---|---|
| 2015-10-06 | random.vim: Use :ruby | Teddy Wing |
| 2015-10-06 | random.vim: Use :python | Teddy Wing |
| 2015-10-05 | Add enemies to board | Teddy Wing |
| 2015-10-05 | Add random.vim | Teddy Wing |
| 2015-10-05 | missile.vim: Fire all 4 missiles even if one hits the edge | Teddy Wing |
| 2015-10-05 | missile.vim: Fire all 4 missiles (WIP) | Teddy Wing |
| 2015-10-04 | missile.vim: Clear missile when it gets to edge of board | Teddy Wing |
| 2015-10-04 | Add right missile (WIP) | Teddy Wing |
| 2015-10-04 | game.vim: Move `redraw!` into `RenderBoard()` | Teddy Wing |
| 2015-10-04 | mappings.vim: Use ` ` instead of `<space>` | Teddy Wing |
| 2015-10-04 | Make player movement work | Teddy Wing |
| 2015-10-04 | Add player movement (WIP) | Teddy Wing |
| 2015-10-04 | game.vim: Save player coordinates to script globals | Teddy Wing |
| 2015-10-04 | Connect in-game mappings | Teddy Wing |
| 2015-10-04 | game#SetupBoard: Use constants to initialise player to middle of board | Teddy Wing |
| 2015-10-04 | Initial commit. Initial menu and board state | Teddy Wing |
