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| author | Teddy Wing | 2015-10-04 13:15:56 -0400 |
|---|---|---|
| committer | Teddy Wing | 2015-10-04 13:15:56 -0400 |
| commit | 9b09b6d8bacdc48858e82ce072fe8e33db8558a9 (patch) | |
| tree | 98152318f309a6d852eb255045066ba89d26cd8a /autoload | |
| parent | 70ae783d2d78cc9c7b79f044b999c0ee150cf595 (diff) | |
| download | vim-space-vlaze-9b09b6d8bacdc48858e82ce072fe8e33db8558a9.tar.bz2 | |
game.vim: Save player coordinates to script globals
These aren't constants so maybe they shouldn't be in all caps but wanted
an easy way to know the current coordinates of a player. This should
make player movement easier.
Diffstat (limited to 'autoload')
| -rw-r--r-- | autoload/space_vlaze/game.vim | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/autoload/space_vlaze/game.vim b/autoload/space_vlaze/game.vim index 54fa6f9..e975bd6 100644 --- a/autoload/space_vlaze/game.vim +++ b/autoload/space_vlaze/game.vim @@ -23,6 +23,8 @@ function! space_vlaze#game#SetupBoard() let s:board = [] let s:BOARD_HEIGHT = 20 let s:BOARD_WIDTH = 80 + let s:PLAYER_X = s:BOARD_WIDTH / 2 - 1 + let s:PLAYER_Y = s:BOARD_HEIGHT / 2 " Create 20-row by 80-column board initialised with spaces let i = 0 @@ -40,7 +42,7 @@ function! space_vlaze#game#SetupBoard() endwhile " Initialise player to the middle of the board - let s:board[s:BOARD_HEIGHT / 2][s:BOARD_WIDTH / 2 - 1] = space_vlaze#player#PlayerCharacter() + let s:board[s:PLAYER_Y][s:PLAYER_X] = space_vlaze#player#PlayerCharacter() endfunction |
