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vim-space-vlaze
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A space shooter game that runs in Vim
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2015-10-07
Hitting enemies with missiles makes enemies disappear
Teddy Wing
2015-10-07
game.vim: Create `ClearBoardCell` function
Teddy Wing
2015-10-07
enemy.vim: Add descriptive comment to DropEnemyAtRandomCoordinates
Teddy Wing
2015-10-06
random.vim: Use :ruby
Teddy Wing
2015-10-06
random.vim: Use :python
Teddy Wing
2015-10-05
Add enemies to board
Teddy Wing
2015-10-05
Add random.vim
Teddy Wing
2015-10-05
missile.vim: Fire all 4 missiles even if one hits the edge
Teddy Wing
2015-10-05
missile.vim: Fire all 4 missiles (WIP)
Teddy Wing
2015-10-04
missile.vim: Clear missile when it gets to edge of board
Teddy Wing
2015-10-04
Add right missile (WIP)
Teddy Wing
2015-10-04
game.vim: Move `redraw!` into `RenderBoard()`
Teddy Wing
2015-10-04
mappings.vim: Use ` ` instead of `<space>`
Teddy Wing
2015-10-04
Make player movement work
Teddy Wing
2015-10-04
Add player movement (WIP)
Teddy Wing
2015-10-04
game.vim: Save player coordinates to script globals
Teddy Wing
2015-10-04
Connect in-game mappings
Teddy Wing
2015-10-04
game#SetupBoard: Use constants to initialise player to middle of board
Teddy Wing
2015-10-04
Initial commit. Initial menu and board state
Teddy Wing