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AgeCommit message (Expand)Author
2015-10-07Hitting enemies with missiles makes enemies disappearTeddy Wing
2015-10-07game.vim: Create `ClearBoardCell` functionTeddy Wing
2015-10-07enemy.vim: Add descriptive comment to DropEnemyAtRandomCoordinatesTeddy Wing
2015-10-06random.vim: Use :rubyTeddy Wing
2015-10-06random.vim: Use :pythonTeddy Wing
2015-10-05Add enemies to boardTeddy Wing
2015-10-05Add random.vimTeddy Wing
2015-10-05missile.vim: Fire all 4 missiles even if one hits the edgeTeddy Wing
2015-10-05missile.vim: Fire all 4 missiles (WIP)Teddy Wing
2015-10-04missile.vim: Clear missile when it gets to edge of boardTeddy Wing
2015-10-04Add right missile (WIP)Teddy Wing
2015-10-04game.vim: Move `redraw!` into `RenderBoard()`Teddy Wing
2015-10-04mappings.vim: Use ` ` instead of `<space>`Teddy Wing
2015-10-04Make player movement workTeddy Wing
2015-10-04Add player movement (WIP)Teddy Wing
2015-10-04game.vim: Save player coordinates to script globalsTeddy Wing
2015-10-04Connect in-game mappingsTeddy Wing
2015-10-04game#SetupBoard: Use constants to initialise player to middle of boardTeddy Wing
2015-10-04Initial commit. Initial menu and board stateTeddy Wing