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| author | Teddy Wing | 2015-10-04 12:41:37 -0400 |
|---|---|---|
| committer | Teddy Wing | 2015-10-04 12:41:37 -0400 |
| commit | 864b87d37a5c19e0445a3fb124ea154b201d5ae3 (patch) | |
| tree | fd5c2f0cebd76b143f1ddbff093137871c8995ec /doc | |
| download | vim-space-vlaze-864b87d37a5c19e0445a3fb124ea154b201d5ae3.tar.bz2 | |
Initial commit. Initial menu and board state
Setup layout and structure of the code.
* Add a command and map to start the game
* When the game is started, prompt for game start, help, or leaderboard
* Create help file template (TODO)
* On game start, initialise the board with spaces and a player character
* Setup buffer locals on game start
* Create various functions that we'll need coming up either as stubs or
filled in with what they'll probably be.
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/space_vlaze.txt | 1 | ||||
| -rw-r--r-- | doc/tags | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/space_vlaze.txt b/doc/space_vlaze.txt new file mode 100644 index 0000000..2d2724c --- /dev/null +++ b/doc/space_vlaze.txt @@ -0,0 +1 @@ +*space_vlaze.vim* diff --git a/doc/tags b/doc/tags new file mode 100644 index 0000000..c9b6ad9 --- /dev/null +++ b/doc/tags @@ -0,0 +1 @@ +space_vlaze.vim space_vlaze.txt /*space_vlaze.vim* |
