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| author | Teddy Wing | 2015-10-07 02:56:34 -0400 |
|---|---|---|
| committer | Teddy Wing | 2015-10-07 02:56:34 -0400 |
| commit | 2223ed7b3a6f347457ba63eef378d071eb9e57e6 (patch) | |
| tree | 1f842d93ce9e1a184d0f46696b4a1332a1761026 /autoload/space_vlaze/game.vim | |
| parent | dd70d247ec64d68188ba28a2a25ee02de82f8d8c (diff) | |
| download | vim-space-vlaze-2223ed7b3a6f347457ba63eef378d071eb9e57e6.tar.bz2 | |
missile.vim: Stop missile when it hits an enemy
Instead of traversing the whole board and continuing to hit enemies
along the way, ensure that missiles stop when they hit their first
enemy.
This restructures the loop such that each missile acts independently of
the other three.
Diffstat (limited to 'autoload/space_vlaze/game.vim')
0 files changed, 0 insertions, 0 deletions
