diff options
| author | Teddy Wing | 2015-10-07 03:55:22 -0400 |
|---|---|---|
| committer | Teddy Wing | 2015-10-07 03:55:22 -0400 |
| commit | 1a2cdf4bb9b233323d8d7ada63eeffffce6ebd1a (patch) | |
| tree | 47aa7c1ac394f72d34010f68bda46ccb7882dccf /autoload/space_vlaze/game.vim | |
| parent | 2223ed7b3a6f347457ba63eef378d071eb9e57e6 (diff) | |
| download | vim-space-vlaze-1a2cdf4bb9b233323d8d7ada63eeffffce6ebd1a.tar.bz2 | |
Increment score when enemies are destroyed
* Create score.vim to keep track of score and group scoring-related
functions
* Increment player score when an enemy is defeated. The point count is
based on a base value and a multiplier. Currently set to 1 for each
such that each enemy is always worth 1 point. The multiplier is there
so that as time increases we can increase the multiplier and increase
the value of an enemy the longer the player plays.
* Render score to the screen so that it's visible to players.
Diffstat (limited to 'autoload/space_vlaze/game.vim')
| -rw-r--r-- | autoload/space_vlaze/game.vim | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/autoload/space_vlaze/game.vim b/autoload/space_vlaze/game.vim index f712478..72594b7 100644 --- a/autoload/space_vlaze/game.vim +++ b/autoload/space_vlaze/game.vim @@ -1,18 +1,19 @@ function! space_vlaze#game#Init() let s:loop = 1 - let s:score = 0 let s:start_time = localtime() let s:ticks = 1 call space_vlaze#game#SetupWindow() call space_vlaze#colors#Initialize() call space_vlaze#game#InitializeBoard() call space_vlaze#mappings#Initialize() + call space_vlaze#score#Initialize() while s:loop ==# 1 sleep 50ms call space_vlaze#mappings#Listen() call space_vlaze#enemy#AddEnemiesToBoard() call space_vlaze#game#RenderBoard() + call space_vlaze#score#RenderScore() let s:ticks += 1 endwhile endfunction |
