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// Copyright (c) 2020 Teddy Wing
//
// This file is part of Immersive.
//
// Immersive is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Immersive is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Immersive. If not, see <https://www.gnu.org/licenses/>.
import controls from './controls';
import wait_element from './wait_element';
function init_mutation_observer (player) {
const observer = new MutationObserver(function(mutation_list) {
for (var i = 0; i < mutation_list.length; i++) {
const mutation = mutation_list[i];
const player = mutation.target as HTMLElement;
if (player.classList.contains('postplay')) {
player.classList.remove('postplay');
// Activate player controls.
player.click();
controls.hide();
return;
}
}
});
observer.observe(
player,
{
attributeFilter: ['class'],
attributeOldValue: true
}
);
}
export default function init () {
wait_element('.NFPlayer.nf-player-container')
.then(function(player) {
init_mutation_observer(player);
});
}
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