// Copyright (c) 2020 Teddy Wing // // This file is part of Immersive. // // Immersive is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Immersive is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Immersive. If not, see . import controls from './controls'; import wait_element from './wait_element'; function init_mutation_observer (player) { const observer = new MutationObserver(function(mutation_list) { for (var i = 0; i < mutation_list.length; i++) { const mutation = mutation_list[i]; const player = mutation.target as HTMLElement; if (player.classList.contains('postplay')) { player.classList.remove('postplay'); // Activate player controls. player.click(); controls.hide(); return; } } }); observer.observe( player, { attributeFilter: ['class'], attributeOldValue: true } ); } export default function init () { wait_element('.NFPlayer.nf-player-container') .then(function(player) { init_mutation_observer(player); }); }