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vim-space-vlaze
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A space shooter game that runs in Vim
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autoload
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space_vlaze
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game.vim
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2015-10-08
Save high scores
Teddy Wing
2015-10-08
game#SetupWindow: Flesh out buffer settings
Teddy Wing
2015-10-08
game#GameOver: Re-center "Game Over" text
Teddy Wing
2015-10-07
game#GameOver: Add a descriptive comment about what the math is for
Teddy Wing
2015-10-07
Create "Game Over" state
Teddy Wing
2015-10-07
Add lives
Teddy Wing
2015-10-07
Increment score when enemies are destroyed
Teddy Wing
2015-10-07
game.vim: Create `ClearBoardCell` function
Teddy Wing
2015-10-05
Add enemies to board
Teddy Wing
2015-10-04
Add right missile (WIP)
Teddy Wing
2015-10-04
game.vim: Move `redraw!` into `RenderBoard()`
Teddy Wing
2015-10-04
Make player movement work
Teddy Wing
2015-10-04
Add player movement (WIP)
Teddy Wing
2015-10-04
game.vim: Save player coordinates to script globals
Teddy Wing
2015-10-04
Connect in-game mappings
Teddy Wing
2015-10-04
game#SetupBoard: Use constants to initialise player to middle of board
Teddy Wing
2015-10-04
Initial commit. Initial menu and board state
Teddy Wing