diff options
| -rw-r--r-- | Resources/player-move.wav | bin | 0 -> 4308 bytes | |||
| -rw-r--r-- | autoload/space_vlaze/audio.vim | 5 | ||||
| -rw-r--r-- | autoload/space_vlaze/player.vim | 4 | 
3 files changed, 9 insertions, 0 deletions
| diff --git a/Resources/player-move.wav b/Resources/player-move.wavBinary files differ new file mode 100644 index 0000000..59e9ac1 --- /dev/null +++ b/Resources/player-move.wav diff --git a/autoload/space_vlaze/audio.vim b/autoload/space_vlaze/audio.vim index 18d3e7f..0aa38aa 100644 --- a/autoload/space_vlaze/audio.vim +++ b/autoload/space_vlaze/audio.vim @@ -13,3 +13,8 @@ endfunction  function! space_vlaze#audio#PlayEnemyDefeated()  	call space_vlaze#audio#Play('enemy-defeated.wav')  endfunction + + +function! space_vlaze#audio#PlayPlayerMove() +	call space_vlaze#audio#Play('player-move.wav') +endfunction diff --git a/autoload/space_vlaze/player.vim b/autoload/space_vlaze/player.vim index dce2f04..48f6649 100644 --- a/autoload/space_vlaze/player.vim +++ b/autoload/space_vlaze/player.vim @@ -29,6 +29,7 @@ endfunction  function! space_vlaze#player#MoveLeft() +	call space_vlaze#audio#PlayPlayerMove()  	call space_vlaze#player#ClearPlayerCell()  	call space_vlaze#player#SetPlayerX(space_vlaze#player#PlayerX() - 1)  	call space_vlaze#enemy#HandlePlayerCollision() @@ -37,6 +38,7 @@ endfunction  function! space_vlaze#player#MoveDown() +	call space_vlaze#audio#PlayPlayerMove()  	call space_vlaze#player#ClearPlayerCell()  	call space_vlaze#player#SetPlayerY(space_vlaze#player#PlayerY() + 1)  	call space_vlaze#enemy#HandlePlayerCollision() @@ -45,6 +47,7 @@ endfunction  function! space_vlaze#player#MoveUp() +	call space_vlaze#audio#PlayPlayerMove()  	call space_vlaze#player#ClearPlayerCell()  	call space_vlaze#player#SetPlayerY(space_vlaze#player#PlayerY() - 1)  	call space_vlaze#enemy#HandlePlayerCollision() @@ -53,6 +56,7 @@ endfunction  function! space_vlaze#player#MoveRight() +	call space_vlaze#audio#PlayPlayerMove()  	call space_vlaze#player#ClearPlayerCell()  	call space_vlaze#player#SetPlayerX(space_vlaze#player#PlayerX() + 1)  	call space_vlaze#enemy#HandlePlayerCollision() | 
