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authorTeddy Wing2015-10-08 04:02:32 -0400
committerTeddy Wing2015-10-08 04:02:32 -0400
commit7ca0e2b4e01b8b37405e6e7f25477bfae107c319 (patch)
treeeb66b1ff2795a32adad605ee0801d618e2342620 /doc/tags
parente3efae83fc051284dacb5fd0ec71ef7f93a5925e (diff)
downloadvim-space-vlaze-7ca0e2b4e01b8b37405e6e7f25477bfae107c319.tar.bz2
mappings#Initialize: Change mappings to `<nop>`
Since we're handling game actions in `mappings#Listen()` now, don't call our functions from these normal mappings. The reason for not doing so is because otherwise after you get a Game Over you could still move the player around and fire missiles (although doing so wouldn't affect your score). Set these keys to `<nop>` so that they don't do their normal Vim functions so we can maximise the feeling of being in the game world versus being in a text editor. Otherwise you can move your cursor around, record macros with `q`, and I'm just not sure I want to allow all that in the game.
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