diff options
| author | Teddy Wing | 2015-10-04 12:41:37 -0400 | 
|---|---|---|
| committer | Teddy Wing | 2015-10-04 12:41:37 -0400 | 
| commit | 864b87d37a5c19e0445a3fb124ea154b201d5ae3 (patch) | |
| tree | fd5c2f0cebd76b143f1ddbff093137871c8995ec /autoload/space_vlaze/player.vim | |
| download | vim-space-vlaze-864b87d37a5c19e0445a3fb124ea154b201d5ae3.tar.bz2 | |
Initial commit. Initial menu and board state
Setup layout and structure of the code.
* Add a command and map to start the game
* When the game is started, prompt for game start, help, or leaderboard
* Create help file template (TODO)
* On game start, initialise the board with spaces and a player character
* Setup buffer locals on game start
* Create various functions that we'll need coming up either as stubs or
  filled in with what they'll probably be.
Diffstat (limited to 'autoload/space_vlaze/player.vim')
| -rw-r--r-- | autoload/space_vlaze/player.vim | 3 | 
1 files changed, 3 insertions, 0 deletions
| diff --git a/autoload/space_vlaze/player.vim b/autoload/space_vlaze/player.vim new file mode 100644 index 0000000..53583bd --- /dev/null +++ b/autoload/space_vlaze/player.vim @@ -0,0 +1,3 @@ +function! space_vlaze#player#PlayerCharacter() +	return '◆' +endfunction | 
