diff options
| author | Teddy Wing | 2015-10-04 13:11:15 -0400 |
|---|---|---|
| committer | Teddy Wing | 2015-10-04 13:13:44 -0400 |
| commit | 70ae783d2d78cc9c7b79f044b999c0ee150cf595 (patch) | |
| tree | 1f1e2428caa0edef80a6bcf7fea3161a9907c779 | |
| parent | 7d905557a4e9e0969005886416a71fea8a1f952e (diff) | |
| download | vim-space-vlaze-70ae783d2d78cc9c7b79f044b999c0ee150cf595.tar.bz2 | |
Connect in-game mappings
* Remove `<nowait>` since it isn't available in my version of Vim (7.3
2010 Aug 15, compiled Jun 20 2012 13:16:02) and breaks the mappings if
it's included.
* Create function stubs for all mappings
* Add missing `<cr>`s to end of mappings to make them work
* Initialise mappings when starting a game
| -rw-r--r-- | autoload/space_vlaze/game.vim | 9 | ||||
| -rw-r--r-- | autoload/space_vlaze/mappings.vim | 14 | ||||
| -rw-r--r-- | autoload/space_vlaze/player.vim | 21 |
3 files changed, 37 insertions, 7 deletions
diff --git a/autoload/space_vlaze/game.vim b/autoload/space_vlaze/game.vim index 2b7b289..54fa6f9 100644 --- a/autoload/space_vlaze/game.vim +++ b/autoload/space_vlaze/game.vim @@ -4,6 +4,7 @@ function! space_vlaze#game#Init() call space_vlaze#game#SetupWindow() call space_vlaze#colors#Initialize() call space_vlaze#game#InitializeBoard() + call space_vlaze#mappings#Initialize() endfunction @@ -51,3 +52,11 @@ function! space_vlaze#game#RenderBoard() let i += 1 endwhile endfunction + + +function! space_vlaze#game#Quit() +endfunction + + +function! space_vlaze#game#Pause() +endfunction diff --git a/autoload/space_vlaze/mappings.vim b/autoload/space_vlaze/mappings.vim index fdd2a37..65cfe6e 100644 --- a/autoload/space_vlaze/mappings.vim +++ b/autoload/space_vlaze/mappings.vim @@ -1,9 +1,9 @@ function! space_vlaze#mappings#Initialize() - nnoremap <silent><buffer><nowait> q :call space_vlaze#game#Quit() - nnoremap <silent><buffer><nowait> p :call space_vlaze#game#Pause() - nnoremap <silent><buffer><nowait> h :call space_vlaze#player#MoveLeft() - nnoremap <silent><buffer><nowait> j :call space_vlaze#player#MoveDown() - nnoremap <silent><buffer><nowait> k :call space_vlaze#player#MoveUp() - nnoremap <silent><buffer><nowait> l :call space_vlaze#player#MoveRight() - nnoremap <silent><buffer><nowait> <space> :call space_vlaze#player#FireBlasters() + nnoremap <silent><buffer> q :call space_vlaze#game#Quit()<cr> + nnoremap <silent><buffer> p :call space_vlaze#game#Pause()<cr> + nnoremap <silent><buffer> h :call space_vlaze#player#MoveLeft()<cr> + nnoremap <silent><buffer> j :call space_vlaze#player#MoveDown()<cr> + nnoremap <silent><buffer> k :call space_vlaze#player#MoveUp()<cr> + nnoremap <silent><buffer> l :call space_vlaze#player#MoveRight()<cr> + nnoremap <silent><buffer> <space> :call space_vlaze#player#FireBlasters()<cr> endfunction diff --git a/autoload/space_vlaze/player.vim b/autoload/space_vlaze/player.vim index 53583bd..17b0178 100644 --- a/autoload/space_vlaze/player.vim +++ b/autoload/space_vlaze/player.vim @@ -1,3 +1,24 @@ function! space_vlaze#player#PlayerCharacter() return '◆' endfunction + + +function! space_vlaze#player#MoveLeft() +endfunction + + +function! space_vlaze#player#MoveDown() + echom 'booya' +endfunction + + +function! space_vlaze#player#MoveUp() +endfunction + + +function! space_vlaze#player#MoveRight() +endfunction + + +function! space_vlaze#player#FireBlasters() +endfunction |
