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| author | Teddy Wing | 2015-10-08 03:31:08 -0400 | 
|---|---|---|
| committer | Teddy Wing | 2015-10-08 03:31:08 -0400 | 
| commit | 63568407c0e2e585305c99be968d55d3416e64fe (patch) | |
| tree | 8e5df60c2ab6c14493d5060d3af1257d33a5183d | |
| parent | 09db561ca2a016b5cefb07c9782c8f823e8e4e03 (diff) | |
| download | vim-space-vlaze-63568407c0e2e585305c99be968d55d3416e64fe.tar.bz2 | |
menus#Start: Call `leaderboard#RenderLeaderboard()` on `l`
When pressing `l` call the new name of the function we're using to
render the leaderboard as the original one I had put here was a stub.
| -rw-r--r-- | autoload/space_vlaze/menus.vim | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/autoload/space_vlaze/menus.vim b/autoload/space_vlaze/menus.vim index 90af0bb..227ef65 100644 --- a/autoload/space_vlaze/menus.vim +++ b/autoload/space_vlaze/menus.vim @@ -6,7 +6,7 @@ function! space_vlaze#menus#Start()  	if choice ==? 's'  		call space_vlaze#game#Init()  	elseif choice ==? 'l' -		call space_vlaze#leaderboard#Show() +		call space_vlaze#leaderboard#RenderLeaderboard()  	elseif choice ==? 'h'  		call space_vlaze#help#Show()  	endif | 
