diff options
| author | Teddy Wing | 2015-04-14 18:40:47 -0400 |
|---|---|---|
| committer | Teddy Wing | 2015-04-14 18:40:47 -0400 |
| commit | da8707f50f40b325df86efaa26f821142c89662c (patch) | |
| tree | 828b54e083323275af828d9377a9ded23408b2a5 /player.rb | |
| parent | 07885399cb161c38244a9c8a564939c7b98bf4ba (diff) | |
| download | tic-tac-toe-da8707f50f40b325df86efaa26f821142c89662c.tar.bz2 | |
Flesh out the game loop
* Use a new, currently empty `Board#winner?` method as our loop
condition
* Add `Player#insignia` so we can print the correct player insignia
depending on who the current player is
* Print the board and a prompt for coordinates
* Switch the current player after a player finishes moving
Diffstat (limited to 'player.rb')
| -rw-r--r-- | player.rb | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -4,6 +4,8 @@ class Player :o => 'O' } + attr_reader :insignia + def initialize(insignia, board) @insignia = insignia @board = board |
