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// Copyright (c) 2020 Teddy Wing
//
// This file is part of Immersive.
//
// Immersive is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Immersive is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Immersive. If not, see <https://www.gnu.org/licenses/>.
import logger from './logger';
const controls = {
// Hide playback controls.
hide: function() {
logger.debug('hide():', 'Hiding controls');
// When the player is activated, the mouse cursor is shown.
hide_cursor();
const controls_el = document.querySelector(
'.PlayerControlsNeo__layout.PlayerControlsNeo__layout--active'
);
logger.debug('hide():', 'Controls:', controls_el);
controls_el
.classList
.replace(
'PlayerControlsNeo__layout--active',
'PlayerControlsNeo__layout--inactive'
);
}
};
export default controls;
// Hide the cursor, which appears due to the `active` CSS class when the player
// is reactivated.
function hide_cursor () {
const style_el = document.createElement('style');
// Hide the cursor.
function style () {
document.head.appendChild(style_el);
const stylesheet = style_el.sheet as CSSStyleSheet;
stylesheet.insertRule(`
.NFPlayer.nf-player-container.active {
cursor: none !important;
}`,
stylesheet.cssRules.length
);
}
// When the player reappears, set it to inactive.
function set_player_inactive () {
const observer = new MutationObserver(function(mutation_list) {
for (var i = 0; i < mutation_list.length; i++) {
const mutation = mutation_list[i];
const player = mutation.target as HTMLElement;
if (player.classList.contains('active')) {
player.classList.replace('active', 'inactive');
document.head.removeChild(style_el);
observer.disconnect();
return;
}
}
});
observer.observe(
document.querySelector('.NFPlayer.nf-player-container'),
{
attributeFilter: ['class']
}
);
}
set_player_inactive()
style();
}
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