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class PassKeysMode extends Mode
keyQueue: ""
passKeys: ""
# This is called to set the passKeys configuration and state with various types of request from various
# sources, so we handle several cases here.
# TODO(smblott) Rationalize this.
configure: (request) ->
if request.isEnabledForUrl?
@passKeys = (request.isEnabledForUrl and request.passKeys) or ""
Mode.updateBadge()
if request.enabled?
@passKeys = (request.enabled and request.passKeys) or ""
Mode.updateBadge()
if request.keyQueue?
@keyQueue = request.keyQueue
# Decide whether this event should be passed to the underlying page. Keystrokes are *never* considered
# passKeys if the keyQueue is not empty. So, for example, if 't' is a passKey, then 'gt' and '99t' will
# neverthless be handled by vimium.
handlePassKeyEvent: (event) ->
for keyChar in [KeyboardUtils.getKeyChar(event), String.fromCharCode(event.charCode)]
return @stopBubblingAndTrue if keyChar and not @keyQueue and 0 <= @passKeys.indexOf(keyChar)
@continueBubbling
constructor: ->
super
name: "passkeys"
keydown: (event) => @handlePassKeyEvent event
keypress: (event) => @handlePassKeyEvent event
chooseBadge: (badge) ->
@badge = if @passKeys and not @keyQueue then "P" else ""
super badge
root = exports ? window
root.PassKeysMode = PassKeysMode
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