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class PassKeysMode extends Mode
constructor: ->
super
name: "passkeys"
trackState: true
keydown: (event) => @handleKeyChar KeyboardUtils.getKeyChar event
keypress: (event) => @handleKeyChar String.fromCharCode event.charCode
keyup: (event) => @handleKeyChar String.fromCharCode event.charCode
# Decide whether this event should be passed to the underlying page. Keystrokes are *never* considered
# passKeys if the keyQueue is not empty. So, for example, if 't' is a passKey, then 'gt' and '99t' will
# neverthless be handled by vimium.
handleKeyChar: (keyChar) ->
return @stopBubblingAndTrue if keyChar and not @keyQueue and 0 <= @passKeys.indexOf keyChar
@continueBubbling
configure: (request) ->
@keyQueue = request.keyQueue if request.keyQueue?
chooseBadge: (badge) ->
badge.badge ||= "P" if @passKeys and not @keyQueue
root = exports ? window
root.PassKeysMode = PassKeysMode
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