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class InsertMode extends Mode
# There is one permanently-installed instance of InsertMode. It tracks focus changes and
# activates/deactivates itself (by setting @insertModeLock) accordingly.
@permanentInstance: null
constructor: (options = {}) ->
InsertMode.permanentInstance ||= @
@permanent = (@ == InsertMode.permanentInstance)
# If truthy, then we were activated by the user (with "i").
@global = options.global
defaults =
name: "insert"
keydown: (event) => @handleKeydownEvent event
keypress: (event) => @handleKeyEvent event
keyup: (event) => @handleKeyEvent event
super extend defaults, options
@insertModeLock =
if document.activeElement and DomUtils.isEditable document.activeElement
# An input element is already active, so use it.
document.activeElement
else
null
@push
"blur": (event) => @alwaysContinueBubbling =>
target = event.target
# We can't rely on focus and blur events arriving in the expected order. When the active element
# changes, we might get "focus" before "blur". We track the active element in @insertModeLock, and
# exit only when that element blurs.
@exit event, target if target == @insertModeLock
"focus": (event) => @alwaysContinueBubbling =>
if @insertModeLock != event.target and DomUtils.isFocusable event.target
@insertModeLock = event.target
Mode.updateBadge()
isActive: (event) ->
return false if event == InsertMode.suppressedEvent
return true if @insertModeLock or @global
# Some sites (e.g. inbox.google.com) change the contentEditable property on the fly (see #1245); and
# unfortunately, the focus event fires *before* the change. Therefore, we need to re-check whether the
# active element is contentEditable.
if @insertModeLock != document.activeElement and document.activeElement?.isContentEditable
@insertModeLock = document.activeElement
Mode.updateBadge()
@insertModeLock != null
handleKeydownEvent: (event) ->
return @continueBubbling unless @isActive event
return @stopBubblingAndTrue unless KeyboardUtils.isEscape event
DomUtils.suppressKeyupAfterEscape handlerStack
@exit event, event.srcElement
@suppressEvent
# Handles keypress and keyup events.
handleKeyEvent: (event) ->
if @isActive event then @stopBubblingAndTrue else @continueBubbling
exit: (_, target) ->
if (target and target == @insertModeLock) or @global or target == undefined
@insertModeLock = null
if target and DomUtils.isFocusable target
# Remove the focus, so the user can't just get back into insert mode by typing in the same input box.
# NOTE(smblott, 2014/12/22) Including embeds for .blur() etc. here is experimental. It appears to be
# the right thing to do for most common use cases. However, it could also cripple flash-based sites and
# games. See discussion in #1211 and #1194.
target.blur()
# Exit, but only if this isn't the permanently-installed instance.
if @permanent then Mode.updateBadge() else super()
updateBadge: (badge) ->
badge.badge ||= "I" if @isActive badge
# Static stuff. This allows PostFindMode to suppress the permanently-installed InsertMode instance.
@suppressedEvent: null
@suppressEvent: (event) -> @suppressedEvent = event
root = exports ? window
root.InsertMode = InsertMode
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