diff options
Diffstat (limited to 'content_scripts/mode.coffee')
| -rw-r--r-- | content_scripts/mode.coffee | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/content_scripts/mode.coffee b/content_scripts/mode.coffee index 84e3e75c..dd797c46 100644 --- a/content_scripts/mode.coffee +++ b/content_scripts/mode.coffee @@ -189,10 +189,9 @@ class Mode # We're currently installing a new mode. So we'll be updating the badge shortly. Therefore, we can # suppress badge updates while exiting any existing active singleton. This prevents the badge from # flickering in some cases. - Mode.badgeSuppressor.runSuppresed => - if singletons[key] - @log "singleton:", "deactivating #{singletons[key].id}" if @debug - singletons[key].exit() + if singletons[key] + @log "singleton:", "deactivating #{singletons[key].id}" if @debug + Mode.badgeSuppressor.runSuppresed -> singletons[key].exit() singletons[key] = @ @onExit => delete singletons[key] if singletons[key] == @ @@ -216,7 +215,7 @@ new class BadgeMode extends Mode name: "badge" trackState: true - # FIXME(smblott) BadgeMode is currently triggering and updateBadge event on every focus event. That's a + # FIXME(smblott) BadgeMode is currently triggering an updateBadge event on every focus event. That's a # lot, considerably more than is necessary. Really, it only needs to trigger when we change frame, or # when we change tab. @push |
