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path: root/Lib/defconQt/tools/selectionTool.py
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from defconQt.objects.defcon import TAnchor, TComponent
from defconQt.objects.glyphDialogs import AddAnchorDialog, AddComponentDialog
from defconQt.tools.baseTool import BaseTool
from defconQt.util import bezierMath, platformSpecific
from defconQt.util.uiMethods import moveUISelection, removeUISelection
from PyQt5.QtCore import QPointF, QRectF, Qt
from PyQt5.QtGui import QPainter, QTransform
from PyQt5.QtWidgets import QMenu, QRubberBand, QStyle, QStyleOptionRubberBand

arrowKeys = (Qt.Key_Left, Qt.Key_Up, Qt.Key_Right, Qt.Key_Down)
navKeys = (Qt.Key_Less, Qt.Key_Greater)


class SelectionTool(BaseTool):
    name = "Selection"
    iconPath = ":/resources/cursor.svg"

    def __init__(self, parent=None):
        super().__init__(parent)
        self._itemTuple = None
        self._oldSelection = set()
        self._rubberBandRect = None
        self._shouldPrepareUndo = False

    # helpers

    def _createAnchor(self, *args):
        widget = self.parent()
        pos = widget.mapToCanvas(widget.mapFromGlobal(self._cachedPos))
        newAnchorName, ok = AddAnchorDialog.getNewAnchorName(widget, pos)
        if ok:
            anchor = TAnchor()
            anchor.x = pos.x()
            anchor.y = pos.y()
            anchor.name = newAnchorName
            self._glyph.appendAnchor(anchor)

    def _createComponent(self, *args):
        widget = self.parent()
        newGlyph, ok = AddComponentDialog.getNewGlyph(widget, self._glyph)
        if ok and newGlyph is not None:
            component = TComponent()
            component.baseGlyph = newGlyph.name
            self._glyph.appendComponent(component)

    def _getSelectedCandidatePoint(self):
        """
        If there is exactly one point selected in the glyph, return it.

        Else return None.
        """

        candidates = set()
        for contour in self._glyph:
            sel = contour.selection
            if len(sel) > 1:
                return None
            elif not len(sel):
                continue
            pt = next(iter(sel))
            candidates.add((pt, contour))
        if len(candidates) == 1:
            return next(iter(candidates))
        return None

    def _getOffCurveSiblingPoint(self, contour, point):
        index = contour.index(point)
        for d in (-1, 1):
            sibling = contour.getPoint(index + d)
            if sibling.segmentType is not None:
                return sibling
        raise IndexError

    def _moveOnCurveAlongHandles(self, contour, pt, x, y):
        # TODO: offCurves
        if pt.segmentType is not None and pt.smooth and len(contour) >= 3:
            index = contour.index(pt)
            prevCP = contour.getPoint(index - 1)
            nextCP = contour.getPoint(index + 1)
            # we need at least one offCurve so that it makes sense
            # slide the onCurve around
            if prevCP.segmentType is None or nextCP.segmentType is None:
                projX, projY = bezierMath.lineProjection(
                    prevCP.x, prevCP.y, nextCP.x, nextCP.y, x, y, False)
                # short-circuit UIMove because we're only moving this point
                pt.x = projX
                pt.y = projY
                contour.dirty = True
                return True
        return False

    def _moveForEvent(self, event):
        key = event.key()
        modifiers = event.modifiers()
        dx, dy = 0, 0
        if key == Qt.Key_Left:
            dx = -1
        elif key == Qt.Key_Up:
            dy = 1
        elif key == Qt.Key_Right:
            dx = 1
        elif key == Qt.Key_Down:
            dy = -1
        if modifiers & Qt.ShiftModifier:
            dx *= 10
            dy *= 10
            if modifiers & Qt.ControlModifier:
                dx *= 10
                dy *= 10
        return (dx, dy)

    def _renameAnchor(self, anchor):
        widget = self.parent()
        newAnchorName, ok = AddAnchorDialog.getNewAnchorName(
            widget, None, anchor.name)
        if ok:
            anchor.name = newAnchorName

    # actions

    def showContextMenu(self, pos):
        self._cachedPos = pos
        menu = QMenu(self.parent())
        menu.addAction("Add Anchor…", self._createAnchor)
        menu.addAction("Add Component…", self._createComponent)
        menu.exec_(self._cachedPos)
        self._cachedPos = None

    # events

    def keyPressEvent(self, event):
        key = event.key()
        if key == platformSpecific.deleteKey:
            glyph = self._glyph
            # TODO: prune
            glyph.prepareUndo()
            preserveShape = not event.modifiers() & Qt.ShiftModifier
            for anchor in glyph.anchors:
                if anchor.selected:
                    glyph.removeAnchor(anchor)
            for contour in reversed(glyph):
                removeUISelection(contour, preserveShape)
            for component in glyph.components:
                if component.selected:
                    glyph.removeComponent(component)
        elif key in arrowKeys:
            # TODO: prune
            self._glyph.prepareUndo()
            delta = self._moveForEvent(event)
            # TODO: seems weird that glyph.selection and selected don't incl.
            # anchors and components while glyph.move does... see what glyphs
            # does
            hadSelection = False
            for anchor in self._glyph.anchors:
                if anchor.selected:
                    anchor.move(delta)
                    hadSelection = True
            for contour in self._glyph:
                moveUISelection(contour, delta)
                # XXX: shouldn't have to recalc this
                if contour.selection:
                    hadSelection = True
            for component in self._glyph.components:
                if component.selected:
                    component.move(delta)
                    hadSelection = True
            if not hadSelection:
                event.ignore()
        elif key in navKeys:
            pack = self._getSelectedCandidatePoint()
            if pack is not None:
                point, contour = pack
                point.selected = False
                index = contour.index(point)
                offset = int(key == Qt.Key_Greater) or -1
                newPoint = contour.getPoint(index + offset)
                newPoint.selected = True
                contour.postNotification(
                    notification="Contour.SelectionChanged")

    def mousePressEvent(self, event):
        if event.button() & Qt.RightButton:
            self.showContextMenu(event.globalPos())
            return
        widget = self.parent()
        addToSelection = event.modifiers() & Qt.ControlModifier
        self._origin = self.magnetPos(event.localPos())
        self._itemTuple = widget.itemAt(self._origin)
        if self._itemTuple is not None:
            itemUnderMouse, parentContour = self._itemTuple
            if not (itemUnderMouse.selected or addToSelection):
                for anchor in self._glyph.anchors:
                    anchor.selected = False
                for component in self._glyph.components:
                    component.selected = False
                self._glyph.selected = False
            itemUnderMouse.selected = True
            if parentContour is not None:
                parentContour.postNotification(
                    notification="Contour.SelectionChanged")
            self._shouldPrepareUndo = True
        else:
            if addToSelection:
                self._oldSelection = self._glyph.selection
            else:
                for anchor in self._glyph.anchors:
                    anchor.selected = False
                for component in self._glyph.components:
                    component.selected = False
                self._glyph.selected = False
        widget.update()

    def mouseMoveEvent(self, event):
        canvasPos = event.localPos()
        widget = self.parent()
        if self._itemTuple is not None:
            if self._shouldPrepareUndo:
                self._glyph.prepareUndo()
                self._shouldPrepareUndo = False
            modifiers = event.modifiers()
            # Alt: move point along handles
            if modifiers & Qt.AltModifier and len(self._glyph.selection) == 1:
                item, parent = self._itemTuple
                if parent is not None:
                    x, y = canvasPos.x(), canvasPos.y()
                    didMove = self._moveOnCurveAlongHandles(parent, item, x, y)
                    if didMove:
                        return
            # Shift: clamp pos on axis
            elif modifiers & Qt.ShiftModifier:
                item, parent = self._itemTuple
                if parent is not None:
                    if item.segmentType is None:
                        onCurve = self._getOffCurveSiblingPoint(parent, item)
                        canvasPos = self.clampToOrigin(
                            canvasPos, QPointF(onCurve.x, onCurve.y))
            dx = canvasPos.x() - self._origin.x()
            dy = canvasPos.y() - self._origin.y()
            for anchor in self._glyph.anchors:
                if anchor.selected:
                    anchor.move((dx, dy))
            for contour in self._glyph:
                moveUISelection(contour, (dx, dy))
            for component in self._glyph.components:
                if component.selected:
                    component.move((dx, dy))
            self._origin = canvasPos
        else:
            self._rubberBandRect = QRectF(self._origin, canvasPos).normalized()
            items = widget.items(self._rubberBandRect)
            points = set(items["points"])
            if event.modifiers() & Qt.ControlModifier:
                points ^= self._oldSelection
            # TODO: fine-tune this more, maybe add optional args to items...
            if event.modifiers() & Qt.AltModifier:
                points = set(pt for pt in points if pt.segmentType)
            if points != self._glyph.selection:
                # TODO: doing this takes more time than by-contour
                # discrimination for large point count
                self._glyph.selection = points
        widget.update()

    def mouseReleaseEvent(self, event):
        self._itemTuple = None
        self._oldSelection = set()
        self._rubberBandRect = None
        self.parent().update()

    def mouseDoubleClickEvent(self, event):
        widget = self.parent()
        self._itemTuple = widget.itemAt(self._origin)
        if self._itemTuple is not None:
            item, parent = self._itemTuple
            if parent is None:
                if isinstance(item, TAnchor):
                    self._renameAnchor(item)
            else:
                point, contour = item, parent
                if point.segmentType is not None:
                    self._glyph.prepareUndo()
                    point.smooth = not point.smooth
                contour.dirty = True

    # custom painting

    def paint(self, painter):
        if self._rubberBandRect is None:
            return
        widget = self.parent()
        # okay, OS-native rubber band does not support painting with
        # floating-point coordinates
        # paint directly on the widget with unscaled context
        widgetOrigin = widget.mapToWidget(self._rubberBandRect.bottomLeft())
        widgetMove = widget.mapToWidget(self._rubberBandRect.topRight())
        option = QStyleOptionRubberBand()
        option.initFrom(widget)
        option.opaque = False
        option.rect = QRectF(widgetOrigin, widgetMove).toRect()
        option.shape = QRubberBand.Rectangle
        painter.save()
        painter.setRenderHint(QPainter.Antialiasing, False)
        painter.setTransform(QTransform())
        widget.style().drawControl(
            QStyle.CE_RubberBand, option, painter, widget)
        painter.restore()