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| diff --git a/scripts/access_evermore.pl b/scripts/access_evermore.pl new file mode 100644 index 0000000..69d4596 --- /dev/null +++ b/scripts/access_evermore.pl @@ -0,0 +1,356 @@ +#  access_evermore.pl  +#    The script connects you to the textadventure 'The Lands of Evermore'. +#    See http://www.evermore.de/access_evermore.pl for more detail and a short  +#    introduction on how to play, or scroll to the bottom of the script +# +#  Originally developed by Jonas Kramer 2006 +#  Comments added by Wolfgang Lohmann   2007 +#  Name thanks to Randolf (Randi) Schultz, Ayam3d + + +#!/usr/bin/perl -w + +use strict; +use vars qw($VERSION %IRSSI); + +$VERSION = "20070110"; +%IRSSI = ( +	authors					=>	"Jonas Kramer", +	contact					=>	"jonas.kramer\@gmx.net", +	name					=>	"access_evermore.pl", +	description   	        =>	"IRSSI Mud Plugin, lets you play the textadventure Evermore within Irssi.", +	license					=>	"GPL", +	changed					=>	"$VERSION" +); + +use Irssi; +use Net::Telnet; + +our $windowName = "<Evermore>"; +our $telnet = new Net::Telnet(Timeout => 10); + +our $window = Irssi::Windowitem::window_create($windowName, 1); +$window->set_name($windowName); + +$telnet->open("evermore.de"); + +Irssi::timeout_add(500, \&output, undef); +Irssi::signal_add("send command", \&sendcmd); + +sub output { +	while(my $line = $telnet->getline(Timeout => 0, Errmode => "return")) { +		chomp($line); +		$window->print($line); +	} +} + +sub sendcmd { +	$window->set_name($windowName); +	my $thisWindow = Irssi::active_win; +	if($thisWindow->{name} eq $windowName) { +		$telnet->print($_[0]); +		&output; +	} +} + +=pod +access_evermore.pl - Playing Mud The Lands of Evermore with IRSSI +                     For more Info, check http://www.evermore.de/access_evermore.pl + +Here comes a short intro: + +Installing + * copy it into ~/.irssi/scripts/ + * In rare cases, the Telnet-modul is missing:  +   in that case enter   perl -MCPAN -e 'install "Net::Telnet"'  + * start irssi: irrsi + * enter /script load access_evermore.pl, often /load access_evermore.pl does it. +   switch to the newly opened window (e.g. Alt+2), follow instructions on  +   the screen. Note: Character generation is somewhat irritating within  +   this plugin, though possible. You might use telnet mud.evermore.org  +   or a real client for that, if you're really confused in the menu. + * it might be that the Telnet-modul is missing,  +   in that case enter: perl -MCPAN -e 'install "Net::Telnet"'  + +Known Bugs/Issues: +   Evermore Introduction Dialog screens consist of an explanation and  +   explain the choices (assigned to numbers). As lines are send to IRSSI  +   only when telnet sends an End-of-Line, the plugin does not show the  +   Menu prompt, which asks for the choice you made.You will miss things  +   like 'Please press Enter to continue', 'Your choice (1,2,3, or Enter):', +   but this is something you should get on with. + +Playing +   First of all, similar to IRC, you have commands and messages. There are two  +   modes: +   a) commands are unescaped, messages are sent using special commands (standard), +   b) commands are escaped, everything else is a message. + +   Commands are used to control your avatar, messages are to communicate with  +   other players or non-player characters. + +   You do not see your avatar. Instead, you look through its eyes.  +   The text received describes what your avatar is seeing (better think:  +   'what you are seeing'). + +   Your starting point is a room. Rooms correspond to channels, thus, channel  +   hopping is explicitely desired.To get a rough description of the room, type: + +   [<Evermore>] look (or 'l' for short. We omit the Evermore-prompt from now.) + +   The output will be like this (in case you chose to be human, attention >80chars/line): + +17:58 -!- Irssi:           The place infront of Jaris' chapel of Mind and the royal university +17:58 -!- Irssi:           of Palanthas. +17:58 -!- Irssi:     |  |    Restricted by a big building to the south with a large portal to +17:58 -!- Irssi: -P--P--P- enter it, a small chapel to the east and some stores to the north +17:58 -!- Irssi:   \ | /|  and west side, an idyllic place spreads out in front of you. A white +17:58 -!- Irssi:    \|/ |  statue is standing in the middle of this place and southeastwards a +17:58 -!- Irssi: -I--@--I  very large white building can be seen between the houses. To the +17:58 -!- Irssi:    /|\    northeast and northwest you see the Queen Tamira Road, one of the +17:58 -!- Irssi:   / | \   main roads in Palanthas, as a possibility to leave this place. +17:58 -!- Irssi:  I  I  P-     There is a portal leading south. +17:58 -!- Irssi:           You can see eight exits: east, west, north, south, northwest, +17:58 -!- Irssi:               northeast, southwest and southeast. +17:58 -!- Irssi: Cassandro the apprentice Mage. + +Left beside the description, you have a mini-map, but ignore it for now.  +First comes a summary, then the description, followed by a list of exits.  +From each room, you can access one or more other rooms using exits, typing  +'west' (or 'w') and similar to choose this direction. Last line gives those  +players and non-player characters ( NPCs, or bots one would say in IRC),  +who are standing right beside you. In this case, it is Cassandro. (Typing  +'who' gives a list of all (visible) players currently online.) +You can investigate things in more detail, e.g. + +examine chapel (short: x chapel): + +18:05 -!- Irssi: > It's only a small chapel built to sanctify Jaris. Like most of the buildings in +18:05 -!- Irssi: Palanthas it is white and its roof is covered with red bricks. A belfry raises +18:05 -!- Irssi: high up on the eastern side of the building. In front of the entrance you can +18:05 -!- Irssi: see two small trees, birches, as usual here. + +The detail is dependend on how much the coder has invested (every player can  +become coder). +Your character can communicate and express feelings, e.g. 'say Hi'  +(short: ' ' Hi' (a quote)), and 'bow deep cass': + +18:08 -!- Irssi: > You say in Erinn: hi +18:08 -!- Irssi: > [Announce:Logout] Mansor leaves this world. +18:09 -!- Irssi: > You bow deeply to Cassandro. + +Erinn is your native tongue in this case.The computer takes care, that  +commands for feelings are adapted. E.g. Cassandro sees: + +18:08 -!- Irssi: Al-ethly says in Erinn: hi +18:08 -!- Irssi: [Announce:Logout] Mansor leaves this world. +18:09 -!- Irssi: Al-ethly bows deeply to you. + +Note, a third player would see: + +18:09 -!- Irssi: Al-ethly bows deeply to Cassandro. + +You might try 'lol', 'rotfl'. ('help soul' shows even more) +Messages said can be heard only by players beside you. If you want to send  +a question on the game or chat globally, you use the command + +chat Hi, I am new! + +, resulting in + +18:15 -!- Irssi: > [Newbie:Al-ethly] Hi, I am new! + +Note the brackets to mark it as a message on a channel (which can be switched  +off, btw.). + +Maybe it is time now to set colour on to improve presentation of different  +information. Note, if you have black background, you also need to type set  +colour scheme black. This gives a different colour, if you see messages on  +a channel or some living around. + +The next things you should do is to list your inventory with 'inventory',  +and 'examine <everthing>' you find. + +You are able to carry a lot more, and you are carrying: +Weapons: +* A steel mace +Armours: +* A cloak +Miscellaneous: +* A bag +* A sheet labeled: type 'read sheet' +* A torch +* A pair of flintstones + +If you 'read sheet', you get 100 experience points (besides of some  +information). You can see them with 'score stats': + +> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +Al-ethly the novice Priest +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Name         : Al-ethly       Race         : human +Profession   : Priest         Gender       : male +Guild        : Priest         Alignment    : neutral (0) +Experience   : 100 + +Level        : 2 +Quests       : 0%             Prizes       : 0% +Monster      : 0%             Level of Exp : 1 + +Money        : no coins +Strength     : 19             Believer of  : None +Intelligence : 22             Height       : 6' 1" +Dexterity    : 18             Weight       : 252 lb +Constitution : 22             Vision       : normal vision +Charisma     : 19             Wimpy        : 150 Life Points threshold + +First Login  : You entered this world on Monday, the fifteenth of July +               in the first year of the fire rat (Twenty-third year of +               the second age of Evermore) + +Login Time   : 45 minutes 18 seconds. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +As you might see in the score table, levels are formed not only from +Experience points received by killing innocent rabbits, but also by +* Monster points, identifying how many different monsters you have found  +  already, +* Prizes, which are given sparsely for deep examining areas and doing things  +  not necessarily necessary to reach a goal, and +* 1 Quests, adventures of different sizes. + +This allows to level up to a certain points, without being forced only to  +kill or only to quest. + +Besides, in Evermore, player killing is forbidden, as we have a socially  +and friendly atmosphere. + +Before we give some commands in a list, we shortly show, how fighting is  +done here. Let's assume, you have managed to find the newbie area, which  +is usually sort of a park (depending on your starting town, see 'help races',  +and check the small town maps on this site.). First, 'wear all' and 'wield  +all', then 'look': + +> You wear your cloak. +> You wield a mace in your left hand. + +\|/ | + O  O   The municipal park. +  \ |      This seems to be the town park around you. You see nothing but +   \|   well-trimmed bushes, the path you're walking on and the usual park +    @   animals which quickly hide themselves. +    |   You can see three exits: north, northwest and south. +    | +    P- +A rat. +A squirrel. +Two doves. + +Use 'estimate rat' to see, whether you have a real chance to win a fight: + +> You look at the rat very closely. +It seems to be neutral. +It is around 0' 4" large and weighs less than 1 lb. +It is of race Rat. +It may be very much worse at attacking. +A rat's defense seems to be much worse. +A rat's constitution is much worse. +A rat's strength and dexterity are much worse. +It is in a very good condition. + +Ok, it looks as we might have a chance. Note, that in the beginning, the  +avatar is weak, and has not developed powerful skills yet, not to speak  +of the poor weapons. Therefore, the rat might have a real chance, if you  +try to 'kill rat': + +> You turn to attack a rat! +> You punch a rat's head with your right hand. +You miss a rat with your mace. +You kick a rat's torso with your left foot. +You punch a rat's abdomen with your right hand. +You crush a rat's torso with your mace. +The rat gets a large bruise on its torso. +You miss a rat with your right foot. +The rat misses you with its front right foot. +The rat misses you with its back left foot. +The rat misses you with its front left foot. +You have 239 [240] Life Points and 240 [240] Mind Points. +You crush a rat's front right leg with your mace. +You punch a rat's front right leg with your right hand. +You kick a rat's front right foot with your left foot. +You miss a rat with your right hand. +You crush a rat's front left foot with your mace. +You miss a rat with your right foot. +You punch a rat's torso with your right hand. +The rat gets a large bruise on its torso. +You crush a rat's front right leg with your mace. +Suddenly, the rat goes slack and doesn't move anymore. +You killed a rat. +You have 240 [240] Life Points and 240 [240] Mind Points. +[Announce:Login] Gloin enters this world. +[Announce:Login] Kortha (new player) enters this world. +[Announce:Login] Kortha begins his real life. + +While the fight is going on, the messages are thrown on the screen, and  +soon you will develop a sense for action... especially, when you see your +life points going down. You relax faster, if you eat and drink. Now,  +'examine corpse': + +This is the dead body of a rat. +It contains: +* 2 copper coins. + +and 'get all from corpse': + +You take 2 copper coins from the corpse of a rat. +The corpse of a rat rots completely away. + +(Yes, it is possible to define aliases). Sometimes your get furs, or  +nothing.Furs you can sell, to buy you a beer and have a chat with some friends. + +Ok, this should suffice for the very first steps. Do not hesitate to ask on  +the global channel, if you have questions, using 'chat How can I do this and +that...'. However, hints for quests, of course, are not topic of such channels.. +Finally, here some of the most interesting commands for the beginning: + - help, help basics, help professions, help score,help trader: +     Help system, sort of man pages, with lots of information about how to  +     play and how certain things work. + - score, score skills, score health, score equipment, score colour, ...  +     Several kinds of information. Note, that the skills are just the basic  +     set. You will learn more depending on race, profession and level. Skills  +     increase by doing. + - inventory, i +     shows your inventory ( you might try 'read sheet', 'wear all') + - n,s,w, enter, etc.  +     Move around to different rooms. + - who, say 'msg', tell Cassandro 'msg', chat 'msg' +     shows available players, says something to the room, long distance-tell,  +     global chat-channel message + - finger 'name'  +     gives some extra information about some player + - alias 'shortcut' 'long version'  +     defines a shortcut to be used instead of a long version. Note, never  +     use s,n, or other direction names, or you wont be able to walk around. + - me 'some emote', : 'some emote'  +     adds the emote string to your name, but remember, we have the soul,  +     which is better! +The interesting thing is, that every place can define new actions, thus, you  +can find much more commands than already given in the 'help' section. + +Problems playing + * It is too dark to see anything.  +   - You probably have normal (daylight) vision, and an oil lamp in your  +     inventory. 'light lamp' might help. + * It is much too bright to see anything.  +   - You probably have infra (night) vision, and probably a blindfold in your +     inventory. 'wear blindfold' should help + * Nobody reacts on my 'say'ing!  +   - Probably, you stand alone (check with 'look'). To talk globally,  +     use 'chat msg'. Others might be away or idle, check with 'who'. Some  +     might even work besides, in the MUD or in RL. + * Do not know how to 'cha' right now.  +   - Maybe you mistyped the command? + * Could not find any help for you.... +   - maybe you have mistyped the keyword or try plural/singular form. +=cut +     | 
