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authorDavid Leadbeater2015-01-11 11:43:43 +0000
committerDavid Leadbeater2015-01-11 12:16:08 +0000
commit4560f9029acdacb1fa38902f4523862ca0e3d634 (patch)
treeaba824449590357bf177f9b5f7c58b3520853cb7 /scripts
parentdfe51c89645e3c1280df8d72045f124a1b917ce0 (diff)
downloadscripts.irssi.org-4560f9029acdacb1fa38902f4523862ca0e3d634.tar.bz2
Remove access_evermore.pl, the server it uses is down
(and it blocks which is just silly.)
Diffstat (limited to 'scripts')
-rw-r--r--scripts/access_evermore.pl356
1 files changed, 0 insertions, 356 deletions
diff --git a/scripts/access_evermore.pl b/scripts/access_evermore.pl
deleted file mode 100644
index 69d4596..0000000
--- a/scripts/access_evermore.pl
+++ /dev/null
@@ -1,356 +0,0 @@
-# access_evermore.pl
-# The script connects you to the textadventure 'The Lands of Evermore'.
-# See http://www.evermore.de/access_evermore.pl for more detail and a short
-# introduction on how to play, or scroll to the bottom of the script
-#
-# Originally developed by Jonas Kramer 2006
-# Comments added by Wolfgang Lohmann 2007
-# Name thanks to Randolf (Randi) Schultz, Ayam3d
-
-
-#!/usr/bin/perl -w
-
-use strict;
-use vars qw($VERSION %IRSSI);
-
-$VERSION = "20070110";
-%IRSSI = (
- authors => "Jonas Kramer",
- contact => "jonas.kramer\@gmx.net",
- name => "access_evermore.pl",
- description => "IRSSI Mud Plugin, lets you play the textadventure Evermore within Irssi.",
- license => "GPL",
- changed => "$VERSION"
-);
-
-use Irssi;
-use Net::Telnet;
-
-our $windowName = "<Evermore>";
-our $telnet = new Net::Telnet(Timeout => 10);
-
-our $window = Irssi::Windowitem::window_create($windowName, 1);
-$window->set_name($windowName);
-
-$telnet->open("evermore.de");
-
-Irssi::timeout_add(500, \&output, undef);
-Irssi::signal_add("send command", \&sendcmd);
-
-sub output {
- while(my $line = $telnet->getline(Timeout => 0, Errmode => "return")) {
- chomp($line);
- $window->print($line);
- }
-}
-
-sub sendcmd {
- $window->set_name($windowName);
- my $thisWindow = Irssi::active_win;
- if($thisWindow->{name} eq $windowName) {
- $telnet->print($_[0]);
- &output;
- }
-}
-
-=pod
-access_evermore.pl - Playing Mud The Lands of Evermore with IRSSI
- For more Info, check http://www.evermore.de/access_evermore.pl
-
-Here comes a short intro:
-
-Installing
- * copy it into ~/.irssi/scripts/
- * In rare cases, the Telnet-modul is missing:
- in that case enter perl -MCPAN -e 'install "Net::Telnet"'
- * start irssi: irrsi
- * enter /script load access_evermore.pl, often /load access_evermore.pl does it.
- switch to the newly opened window (e.g. Alt+2), follow instructions on
- the screen. Note: Character generation is somewhat irritating within
- this plugin, though possible. You might use telnet mud.evermore.org
- or a real client for that, if you're really confused in the menu.
- * it might be that the Telnet-modul is missing,
- in that case enter: perl -MCPAN -e 'install "Net::Telnet"'
-
-Known Bugs/Issues:
- Evermore Introduction Dialog screens consist of an explanation and
- explain the choices (assigned to numbers). As lines are send to IRSSI
- only when telnet sends an End-of-Line, the plugin does not show the
- Menu prompt, which asks for the choice you made.You will miss things
- like 'Please press Enter to continue', 'Your choice (1,2,3, or Enter):',
- but this is something you should get on with.
-
-Playing
- First of all, similar to IRC, you have commands and messages. There are two
- modes:
- a) commands are unescaped, messages are sent using special commands (standard),
- b) commands are escaped, everything else is a message.
-
- Commands are used to control your avatar, messages are to communicate with
- other players or non-player characters.
-
- You do not see your avatar. Instead, you look through its eyes.
- The text received describes what your avatar is seeing (better think:
- 'what you are seeing').
-
- Your starting point is a room. Rooms correspond to channels, thus, channel
- hopping is explicitely desired.To get a rough description of the room, type:
-
- [<Evermore>] look (or 'l' for short. We omit the Evermore-prompt from now.)
-
- The output will be like this (in case you chose to be human, attention >80chars/line):
-
-17:58 -!- Irssi: The place infront of Jaris' chapel of Mind and the royal university
-17:58 -!- Irssi: of Palanthas.
-17:58 -!- Irssi: | | Restricted by a big building to the south with a large portal to
-17:58 -!- Irssi: -P--P--P- enter it, a small chapel to the east and some stores to the north
-17:58 -!- Irssi: \ | /| and west side, an idyllic place spreads out in front of you. A white
-17:58 -!- Irssi: \|/ | statue is standing in the middle of this place and southeastwards a
-17:58 -!- Irssi: -I--@--I very large white building can be seen between the houses. To the
-17:58 -!- Irssi: /|\ northeast and northwest you see the Queen Tamira Road, one of the
-17:58 -!- Irssi: / | \ main roads in Palanthas, as a possibility to leave this place.
-17:58 -!- Irssi: I I P- There is a portal leading south.
-17:58 -!- Irssi: You can see eight exits: east, west, north, south, northwest,
-17:58 -!- Irssi: northeast, southwest and southeast.
-17:58 -!- Irssi: Cassandro the apprentice Mage.
-
-Left beside the description, you have a mini-map, but ignore it for now.
-First comes a summary, then the description, followed by a list of exits.
-From each room, you can access one or more other rooms using exits, typing
-'west' (or 'w') and similar to choose this direction. Last line gives those
-players and non-player characters ( NPCs, or bots one would say in IRC),
-who are standing right beside you. In this case, it is Cassandro. (Typing
-'who' gives a list of all (visible) players currently online.)
-You can investigate things in more detail, e.g.
-
-examine chapel (short: x chapel):
-
-18:05 -!- Irssi: > It's only a small chapel built to sanctify Jaris. Like most of the buildings in
-18:05 -!- Irssi: Palanthas it is white and its roof is covered with red bricks. A belfry raises
-18:05 -!- Irssi: high up on the eastern side of the building. In front of the entrance you can
-18:05 -!- Irssi: see two small trees, birches, as usual here.
-
-The detail is dependend on how much the coder has invested (every player can
-become coder).
-Your character can communicate and express feelings, e.g. 'say Hi'
-(short: ' ' Hi' (a quote)), and 'bow deep cass':
-
-18:08 -!- Irssi: > You say in Erinn: hi
-18:08 -!- Irssi: > [Announce:Logout] Mansor leaves this world.
-18:09 -!- Irssi: > You bow deeply to Cassandro.
-
-Erinn is your native tongue in this case.The computer takes care, that
-commands for feelings are adapted. E.g. Cassandro sees:
-
-18:08 -!- Irssi: Al-ethly says in Erinn: hi
-18:08 -!- Irssi: [Announce:Logout] Mansor leaves this world.
-18:09 -!- Irssi: Al-ethly bows deeply to you.
-
-Note, a third player would see:
-
-18:09 -!- Irssi: Al-ethly bows deeply to Cassandro.
-
-You might try 'lol', 'rotfl'. ('help soul' shows even more)
-Messages said can be heard only by players beside you. If you want to send
-a question on the game or chat globally, you use the command
-
-chat Hi, I am new!
-
-, resulting in
-
-18:15 -!- Irssi: > [Newbie:Al-ethly] Hi, I am new!
-
-Note the brackets to mark it as a message on a channel (which can be switched
-off, btw.).
-
-Maybe it is time now to set colour on to improve presentation of different
-information. Note, if you have black background, you also need to type set
-colour scheme black. This gives a different colour, if you see messages on
-a channel or some living around.
-
-The next things you should do is to list your inventory with 'inventory',
-and 'examine <everthing>' you find.
-
-You are able to carry a lot more, and you are carrying:
-Weapons:
-* A steel mace
-Armours:
-* A cloak
-Miscellaneous:
-* A bag
-* A sheet labeled: type 'read sheet'
-* A torch
-* A pair of flintstones
-
-If you 'read sheet', you get 100 experience points (besides of some
-information). You can see them with 'score stats':
-
-> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Al-ethly the novice Priest
-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-Name : Al-ethly Race : human
-Profession : Priest Gender : male
-Guild : Priest Alignment : neutral (0)
-Experience : 100
-
-Level : 2
-Quests : 0% Prizes : 0%
-Monster : 0% Level of Exp : 1
-
-Money : no coins
-Strength : 19 Believer of : None
-Intelligence : 22 Height : 6' 1"
-Dexterity : 18 Weight : 252 lb
-Constitution : 22 Vision : normal vision
-Charisma : 19 Wimpy : 150 Life Points threshold
-
-First Login : You entered this world on Monday, the fifteenth of July
- in the first year of the fire rat (Twenty-third year of
- the second age of Evermore)
-
-Login Time : 45 minutes 18 seconds.
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
-As you might see in the score table, levels are formed not only from
-Experience points received by killing innocent rabbits, but also by
-* Monster points, identifying how many different monsters you have found
- already,
-* Prizes, which are given sparsely for deep examining areas and doing things
- not necessarily necessary to reach a goal, and
-* 1 Quests, adventures of different sizes.
-
-This allows to level up to a certain points, without being forced only to
-kill or only to quest.
-
-Besides, in Evermore, player killing is forbidden, as we have a socially
-and friendly atmosphere.
-
-Before we give some commands in a list, we shortly show, how fighting is
-done here. Let's assume, you have managed to find the newbie area, which
-is usually sort of a park (depending on your starting town, see 'help races',
-and check the small town maps on this site.). First, 'wear all' and 'wield
-all', then 'look':
-
-> You wear your cloak.
-> You wield a mace in your left hand.
-
-\|/ |
- O O The municipal park.
- \ | This seems to be the town park around you. You see nothing but
- \| well-trimmed bushes, the path you're walking on and the usual park
- @ animals which quickly hide themselves.
- | You can see three exits: north, northwest and south.
- |
- P-
-A rat.
-A squirrel.
-Two doves.
-
-Use 'estimate rat' to see, whether you have a real chance to win a fight:
-
-> You look at the rat very closely.
-It seems to be neutral.
-It is around 0' 4" large and weighs less than 1 lb.
-It is of race Rat.
-It may be very much worse at attacking.
-A rat's defense seems to be much worse.
-A rat's constitution is much worse.
-A rat's strength and dexterity are much worse.
-It is in a very good condition.
-
-Ok, it looks as we might have a chance. Note, that in the beginning, the
-avatar is weak, and has not developed powerful skills yet, not to speak
-of the poor weapons. Therefore, the rat might have a real chance, if you
-try to 'kill rat':
-
-> You turn to attack a rat!
-> You punch a rat's head with your right hand.
-You miss a rat with your mace.
-You kick a rat's torso with your left foot.
-You punch a rat's abdomen with your right hand.
-You crush a rat's torso with your mace.
-The rat gets a large bruise on its torso.
-You miss a rat with your right foot.
-The rat misses you with its front right foot.
-The rat misses you with its back left foot.
-The rat misses you with its front left foot.
-You have 239 [240] Life Points and 240 [240] Mind Points.
-You crush a rat's front right leg with your mace.
-You punch a rat's front right leg with your right hand.
-You kick a rat's front right foot with your left foot.
-You miss a rat with your right hand.
-You crush a rat's front left foot with your mace.
-You miss a rat with your right foot.
-You punch a rat's torso with your right hand.
-The rat gets a large bruise on its torso.
-You crush a rat's front right leg with your mace.
-Suddenly, the rat goes slack and doesn't move anymore.
-You killed a rat.
-You have 240 [240] Life Points and 240 [240] Mind Points.
-[Announce:Login] Gloin enters this world.
-[Announce:Login] Kortha (new player) enters this world.
-[Announce:Login] Kortha begins his real life.
-
-While the fight is going on, the messages are thrown on the screen, and
-soon you will develop a sense for action... especially, when you see your
-life points going down. You relax faster, if you eat and drink. Now,
-'examine corpse':
-
-This is the dead body of a rat.
-It contains:
-* 2 copper coins.
-
-and 'get all from corpse':
-
-You take 2 copper coins from the corpse of a rat.
-The corpse of a rat rots completely away.
-
-(Yes, it is possible to define aliases). Sometimes your get furs, or
-nothing.Furs you can sell, to buy you a beer and have a chat with some friends.
-
-Ok, this should suffice for the very first steps. Do not hesitate to ask on
-the global channel, if you have questions, using 'chat How can I do this and
-that...'. However, hints for quests, of course, are not topic of such channels..
-Finally, here some of the most interesting commands for the beginning:
- - help, help basics, help professions, help score,help trader:
- Help system, sort of man pages, with lots of information about how to
- play and how certain things work.
- - score, score skills, score health, score equipment, score colour, ...
- Several kinds of information. Note, that the skills are just the basic
- set. You will learn more depending on race, profession and level. Skills
- increase by doing.
- - inventory, i
- shows your inventory ( you might try 'read sheet', 'wear all')
- - n,s,w, enter, etc.
- Move around to different rooms.
- - who, say 'msg', tell Cassandro 'msg', chat 'msg'
- shows available players, says something to the room, long distance-tell,
- global chat-channel message
- - finger 'name'
- gives some extra information about some player
- - alias 'shortcut' 'long version'
- defines a shortcut to be used instead of a long version. Note, never
- use s,n, or other direction names, or you wont be able to walk around.
- - me 'some emote', : 'some emote'
- adds the emote string to your name, but remember, we have the soul,
- which is better!
-The interesting thing is, that every place can define new actions, thus, you
-can find much more commands than already given in the 'help' section.
-
-Problems playing
- * It is too dark to see anything.
- - You probably have normal (daylight) vision, and an oil lamp in your
- inventory. 'light lamp' might help.
- * It is much too bright to see anything.
- - You probably have infra (night) vision, and probably a blindfold in your
- inventory. 'wear blindfold' should help
- * Nobody reacts on my 'say'ing!
- - Probably, you stand alone (check with 'look'). To talk globally,
- use 'chat msg'. Others might be away or idle, check with 'who'. Some
- might even work besides, in the MUD or in RL.
- * Do not know how to 'cha' right now.
- - Maybe you mistyped the command?
- * Could not find any help for you....
- - maybe you have mistyped the keyword or try plural/singular form.
-=cut
-