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authorEmulator0002020-09-26 23:05:46 +0200
committerEmulator0002020-09-26 23:05:46 +0200
commit7fb301df6d21b403c5e39e2d9d8685fd7fc7988f (patch)
tree7e1d4f5b8cb2ba0f566b8cac3c52ae328444cdf0 /src/lib.rs
parent96f39fea9921292d5aa67f478bd3d8e947f127be (diff)
downloadpdf_form-7fb301df6d21b403c5e39e2d9d8685fd7fc7988f.tar.bz2
Fixed bad font parsing in case of other formats
Diffstat (limited to 'src/lib.rs')
-rw-r--r--src/lib.rs53
1 files changed, 24 insertions, 29 deletions
diff --git a/src/lib.rs b/src/lib.rs
index e6200c1..7ead2c4 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -515,41 +515,36 @@ impl Form {
Operation::new("BT", vec![]),
]);
- // The default font object (/Helv 12 Tf 0 g)
- let default_font = ("Helv", 12, 0, "g");
-
- // Build the font basing on the default appearance, if exists, if not,
- // assume a default font (surely to be improved!)
- let font = match da {
- Object::String(ref bytes, _) => {
- let values = from_utf8(bytes)?
- .trim_start_matches('/')
- .split(' ')
- .collect::<Vec<_>>();
-
- if values.len() != 5 {
- default_font
- } else {
- (
- values[0],
- values[1].parse::<i32>().unwrap_or(0),
- values[3].parse::<i32>().unwrap_or(0),
- values[4],
- )
- }
- }
- _ => default_font,
- };
+ let font = parse_font(match da {
+ Object::String(ref bytes, _) => Some(from_utf8(bytes)?),
+ _ => None,
+ });
// Define some helping font variables
- let font_name = font.0;
- let font_size = font.1;
- let font_color = (font.2, font.3);
+ let font_name = (font.0).0;
+ let font_size = (font.0).1;
+ let font_color = font.1;
// Set the font type and size and color
content.operations.append(&mut vec![
Operation::new("Tf", vec![font_name.into(), font_size.into()]),
- Operation::new(font_color.1, vec![font_color.0.into()]),
+ Operation::new(
+ font_color.0,
+ match font_color.0 {
+ "k" => vec![
+ font_color.1.into(),
+ font_color.2.into(),
+ font_color.3.into(),
+ font_color.4.into(),
+ ],
+ "rg" => vec![
+ font_color.1.into(),
+ font_color.2.into(),
+ font_color.3.into(),
+ ],
+ _ => vec![font_color.1.into()],
+ },
+ ),
]);
// Calcolate the text offset