diff options
| author | Adam Vandenberg | 2009-10-02 22:14:46 -0700 |
|---|---|---|
| committer | Max Howell | 2009-10-03 15:36:34 +0100 |
| commit | 95567b482f97069ee0fa26ecff0756170c9addab (patch) | |
| tree | 4f09ba0a959b663cc5d8d68bdc0c20466c731ec5 /Library/Formula/abuse.rb | |
| parent | 9591846549284f21315dd5e2e8900ee4a6204250 (diff) | |
| download | homebrew-95567b482f97069ee0fa26ecff0756170c9addab.tar.bz2 | |
Formula for the side-scoller game 'Abuse'.
Diffstat (limited to 'Library/Formula/abuse.rb')
| -rw-r--r-- | Library/Formula/abuse.rb | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/Library/Formula/abuse.rb b/Library/Formula/abuse.rb new file mode 100644 index 000000000..c2fd88014 --- /dev/null +++ b/Library/Formula/abuse.rb @@ -0,0 +1,125 @@ +require 'brewkit' + +class AbuseGameData <Formula + url 'http://abuse.zoy.org/raw/Downloads/abuse-data-2.00.tar.gz' + md5 '2b857668849b2dc7cd29cdd84a33c19e' +end + +class Abuse <Formula + url 'svn://svn.zoy.org/abuse/abuse/trunk' + homepage 'http://abuse.zoy.org/' + version 'trunk' + + depends_on 'sdl' + + def patches + # * Add SDL.m4 to aclocal includes + # * Re-enable OpenGL detection + # * Don't try to include malloc.h + DATA + end + + def startup_script + return <<-END +#!/bin/bash +#{libexec}/abuse -datadir #{libexec} $* +END + end + + def install + # Copy the data files + d = libexec + AbuseGameData.new.brew { d.install Dir["*"] } + + + system "./bootstrap" + system "./configure", "--prefix=#{prefix}", "--disable-debug", + "--disable-dependency-tracking" + + # Use Framework OpenGL, not libGl + inreplace "Makefile", + "LIBS = -lm -L/usr/local/Cellar/sdl/1.2.13/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -lGL -lpthread", + "LIBS = -lm -L/usr/local/Cellar/sdl/1.2.13/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -framework OpenGL -lpthread" + + inreplace "src/Makefile", + "LIBS = -lm -L/usr/local/Cellar/sdl/1.2.13/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -lGL -lpthread", + "LIBS = -lm -L/usr/local/Cellar/sdl/1.2.13/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -framework OpenGL -lpthread" + + %w[imlib lisp net sdlport].each do |p| + inreplace "src/#{p}/Makefile", + "LIBS = -lm -L/usr/local/Cellar/sdl/1.2.13/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -lGL -lpthread", + "LIBS = -lm -L/usr/local/Cellar/sdl/1.2.13/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -framework OpenGL -lpthread" + end + + system "make" + libexec.install "src/abuse" + # Use a startup script to find the game data + (bin+'abuse').write startup_script + end + + def caveats + "Game settings and saves will be written to the ~/.abuse folder." + end +end + + +__END__ +diff --git a/bootstrap b/bootstrap +index b22c332..7c03039 100755 +--- a/bootstrap ++++ b/bootstrap +@@ -116,7 +116,7 @@ if test "$libtool" = "yes"; then + fi + fi + +-aclocal${amvers} ${aclocalflags} ++aclocal${amvers} ${aclocalflags} -I /usr/local/share/aclocal + autoconf${acvers} + if test "$header" = "yes"; then + autoheader${acvers} +diff --git a/configure.ac b/configure.ac +index 52d55af..c466c4f 100644 +--- a/configure.ac ++++ b/configure.ac +@@ -65,8 +65,7 @@ AC_TRY_COMPILE([ + #ifdef WIN32 + #include <windows.h> + #elif defined(__APPLE__) && defined(__MACH__) +-/* #include <OpenGL/gl.h>*/ +- #error /* Error so the compile fails on OSX */ ++ #include <OpenGL/gl.h> + #else + #include <GL/gl.h> + #endif +diff --git a/src/compiled.cpp b/src/compiled.cpp +index 3b8047c..f944788 100644 +--- a/src/compiled.cpp ++++ b/src/compiled.cpp +@@ -10,7 +10,10 @@ + #include "config.h" + + #include <string.h> ++ ++#if !defined(__APPLE__) + #include <malloc.h> ++#endif + + #include "lisp.hpp" + #include "macs.hpp" +diff --git a/src/sdlport/setup.cpp b/src/sdlport/setup.cpp +index c3bd9d6..43db2a7 100644 +--- a/src/sdlport/setup.cpp ++++ b/src/sdlport/setup.cpp +@@ -24,6 +24,12 @@ + #include <sys/stat.h> + #include <signal.h> + #include <SDL.h> ++ ++#ifdef __APPLE__ ++/* This is needed if ! HAVE_OPENGL */ ++#include <CoreFoundation/CoreFoundation.h> ++#endif ++ + #ifdef HAVE_OPENGL + #ifdef __APPLE__ + #include <Carbon/Carbon.h> |
