blob: bfa223bf26a86c6803324635ff8634367e7e739c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
/*
** Copyright 2002, Double Precision Inc.
**
** See COPYING for distribution information.
*/
#ifndef curseschoicebutton_H
#define curseschoicebutton_H
#include "mycurses.H"
#include "cursesbutton.H"
#include <vector>
////////////////////////////////////////////////////////////////////////
//
// A button that cycles through a small list of options, each time it
// is "clicked".
//
class CursesChoiceButton : public CursesButton {
std::vector<std::string> optionList;
size_t selectedOption;
public:
CursesChoiceButton(CursesContainer *parent);
~CursesChoiceButton();
void setOptions(const std::vector<std::string> &optionListArg,
size_t initialOption);
size_t getSelectedOption() const { return selectedOption; }
void clicked();
};
//////////////////////////////////////////////////////////////////////////
//
// Instead of subclassing CursesChoiceButton, here's a template to have it be a
// member of another class. Typical usage:
//
// class X {
//
// CursesChoiceButtonRedirect<X> button1;
//
// void button1clicked();
// } ;
//
// X::X()
// {
// button1=this;
// button1=&X::button1clicked;
// }
template<class T> class CursesChoiceButtonRedirect
: public CursesChoiceButton {
T *myClass;
void (T::*mymethod)();
public:
CursesChoiceButtonRedirect(CursesContainer *parent)
: CursesChoiceButton(parent)
{
}
~CursesChoiceButtonRedirect()
{
}
void operator=(T *p) { myClass=p; }
void operator=(void (T::*p)()) {mymethod=p; }
void clicked()
{
CursesChoiceButton::clicked();
(myClass->*mymethod)();
}
};
#endif
|