diff options
Diffstat (limited to 'pcp/intl/lock.c')
| -rw-r--r-- | pcp/intl/lock.c | 1057 | 
1 files changed, 1057 insertions, 0 deletions
| diff --git a/pcp/intl/lock.c b/pcp/intl/lock.c new file mode 100644 index 0000000..5c3f03f --- /dev/null +++ b/pcp/intl/lock.c @@ -0,0 +1,1057 @@ +/* Locking in multithreaded situations. +   Copyright (C) 2005-2008 Free Software Foundation, Inc. + +   This program is free software: you can redistribute it and/or modify +   it under the terms of the GNU Lesser General Public License as published by +   the Free Software Foundation; either version 2.1 of the License, or +   (at your option) any later version. + +   This program is distributed in the hope that it will be useful, +   but WITHOUT ANY WARRANTY; without even the implied warranty of +   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +   GNU Lesser General Public License for more details. + +   You should have received a copy of the GNU Lesser General Public License +   along with this program.  If not, see <http://www.gnu.org/licenses/>.  */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2005. +   Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, +   gthr-win32.h.  */ + +#include <config.h> + +#include "lock.h" + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +#  if !defined PTHREAD_RWLOCK_INITIALIZER + +int +glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_rwlock_init (&lock->rwlock, NULL); +  if (err != 0) +    return err; +  lock->initialized = 1; +  return 0; +} + +int +glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) +{ +  if (!lock->initialized) +    { +      int err; + +      err = pthread_mutex_lock (&lock->guard); +      if (err != 0) +        return err; +      if (!lock->initialized) +        { +          err = glthread_rwlock_init_multithreaded (lock); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->guard); +              return err; +            } +        } +      err = pthread_mutex_unlock (&lock->guard); +      if (err != 0) +        return err; +    } +  return pthread_rwlock_rdlock (&lock->rwlock); +} + +int +glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) +{ +  if (!lock->initialized) +    { +      int err; + +      err = pthread_mutex_lock (&lock->guard); +      if (err != 0) +        return err; +      if (!lock->initialized) +        { +          err = glthread_rwlock_init_multithreaded (lock); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->guard); +              return err; +            } +        } +      err = pthread_mutex_unlock (&lock->guard); +      if (err != 0) +        return err; +    } +  return pthread_rwlock_wrlock (&lock->rwlock); +} + +int +glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) +{ +  if (!lock->initialized) +    return EINVAL; +  return pthread_rwlock_unlock (&lock->rwlock); +} + +int +glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  if (!lock->initialized) +    return EINVAL; +  err = pthread_rwlock_destroy (&lock->rwlock); +  if (err != 0) +    return err; +  lock->initialized = 0; +  return 0; +} + +#  endif + +# else + +int +glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_init (&lock->lock, NULL); +  if (err != 0) +    return err; +  err = pthread_cond_init (&lock->waiting_readers, NULL); +  if (err != 0) +    return err; +  err = pthread_cond_init (&lock->waiting_writers, NULL); +  if (err != 0) +    return err; +  lock->waiting_writers_count = 0; +  lock->runcount = 0; +  return 0; +} + +int +glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_lock (&lock->lock); +  if (err != 0) +    return err; +  /* Test whether only readers are currently running, and whether the runcount +     field will not overflow.  */ +  /* POSIX says: "It is implementation-defined whether the calling thread +     acquires the lock when a writer does not hold the lock and there are +     writers blocked on the lock."  Let's say, no: give the writers a higher +     priority.  */ +  while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_readers.  */ +      err = pthread_cond_wait (&lock->waiting_readers, &lock->lock); +      if (err != 0) +        { +          pthread_mutex_unlock (&lock->lock); +          return err; +        } +    } +  lock->runcount++; +  return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_lock (&lock->lock); +  if (err != 0) +    return err; +  /* Test whether no readers or writers are currently running.  */ +  while (!(lock->runcount == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_writers.  */ +      lock->waiting_writers_count++; +      err = pthread_cond_wait (&lock->waiting_writers, &lock->lock); +      if (err != 0) +        { +          lock->waiting_writers_count--; +          pthread_mutex_unlock (&lock->lock); +          return err; +        } +      lock->waiting_writers_count--; +    } +  lock->runcount--; /* runcount becomes -1 */ +  return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_lock (&lock->lock); +  if (err != 0) +    return err; +  if (lock->runcount < 0) +    { +      /* Drop a writer lock.  */ +      if (!(lock->runcount == -1)) +        { +          pthread_mutex_unlock (&lock->lock); +          return EINVAL; +        } +      lock->runcount = 0; +    } +  else +    { +      /* Drop a reader lock.  */ +      if (!(lock->runcount > 0)) +        { +          pthread_mutex_unlock (&lock->lock); +          return EINVAL; +        } +      lock->runcount--; +    } +  if (lock->runcount == 0) +    { +      /* POSIX recommends that "write locks shall take precedence over read +         locks", to avoid "writer starvation".  */ +      if (lock->waiting_writers_count > 0) +        { +          /* Wake up one of the waiting writers.  */ +          err = pthread_cond_signal (&lock->waiting_writers); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->lock); +              return err; +            } +        } +      else +        { +          /* Wake up all waiting readers.  */ +          err = pthread_cond_broadcast (&lock->waiting_readers); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->lock); +              return err; +            } +        } +    } +  return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_destroy (&lock->lock); +  if (err != 0) +    return err; +  err = pthread_cond_destroy (&lock->waiting_readers); +  if (err != 0) +    return err; +  err = pthread_cond_destroy (&lock->waiting_writers); +  if (err != 0) +    return err; +  return 0; +} + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +#  if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  pthread_mutexattr_t attributes; +  int err; + +  err = pthread_mutexattr_init (&attributes); +  if (err != 0) +    return err; +  err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutex_init (lock, &attributes); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutexattr_destroy (&attributes); +  if (err != 0) +    return err; +  return 0; +} + +#  else + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  pthread_mutexattr_t attributes; +  int err; + +  err = pthread_mutexattr_init (&attributes); +  if (err != 0) +    return err; +  err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutex_init (&lock->recmutex, &attributes); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutexattr_destroy (&attributes); +  if (err != 0) +    return err; +  lock->initialized = 1; +  return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (!lock->initialized) +    { +      int err; + +      err = pthread_mutex_lock (&lock->guard); +      if (err != 0) +        return err; +      if (!lock->initialized) +        { +          err = glthread_recursive_lock_init_multithreaded (lock); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->guard); +              return err; +            } +        } +      err = pthread_mutex_unlock (&lock->guard); +      if (err != 0) +        return err; +    } +  return pthread_mutex_lock (&lock->recmutex); +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (!lock->initialized) +    return EINVAL; +  return pthread_mutex_unlock (&lock->recmutex); +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ +  int err; + +  if (!lock->initialized) +    return EINVAL; +  err = pthread_mutex_destroy (&lock->recmutex); +  if (err != 0) +    return err; +  lock->initialized = 0; +  return 0; +} + +#  endif + +# else + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  int err; + +  err = pthread_mutex_init (&lock->mutex, NULL); +  if (err != 0) +    return err; +  lock->owner = (pthread_t) 0; +  lock->depth = 0; +  return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ +  pthread_t self = pthread_self (); +  if (lock->owner != self) +    { +      int err; + +      err = pthread_mutex_lock (&lock->mutex); +      if (err != 0) +        return err; +      lock->owner = self; +    } +  if (++(lock->depth) == 0) /* wraparound? */ +    { +      lock->depth--; +      return EAGAIN; +    } +  return 0; +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != pthread_self ()) +    return EPERM; +  if (lock->depth == 0) +    return EINVAL; +  if (--(lock->depth) == 0) +    { +      lock->owner = (pthread_t) 0; +      return pthread_mutex_unlock (&lock->mutex); +    } +  else +    return 0; +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != (pthread_t) 0) +    return EBUSY; +  return pthread_mutex_destroy (&lock->mutex); +} + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT; + +int +glthread_once_singlethreaded (pthread_once_t *once_control) +{ +  /* We don't know whether pthread_once_t is an integer type, a floating-point +     type, a pointer type, or a structure type.  */ +  char *firstbyte = (char *)once_control; +  if (*firstbyte == *(const char *)&fresh_once) +    { +      /* First time use of once_control.  Invert the first byte.  */ +      *firstbyte = ~ *(const char *)&fresh_once; +      return 1; +    } +  else +    return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* -------------------------- gl_once_t datatype -------------------------- */ + +static void +glthread_once_call (void *arg) +{ +  void (**gl_once_temp_addr) (void) = (void (**) (void)) arg; +  void (*initfunction) (void) = *gl_once_temp_addr; +  initfunction (); +} + +int +glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)) +{ +  void (*temp) (void) = initfunction; +  return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0); +} + +int +glthread_once_singlethreaded (pth_once_t *once_control) +{ +  /* We know that pth_once_t is an integer type.  */ +  if (*once_control == PTH_ONCE_INIT) +    { +      /* First time use of once_control.  Invert the marker.  */ +      *once_control = ~ PTH_ONCE_INIT; +      return 1; +    } +  else +    return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  int err; + +  err = mutex_init (&lock->mutex, USYNC_THREAD, NULL); +  if (err != 0) +    return err; +  lock->owner = (thread_t) 0; +  lock->depth = 0; +  return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ +  thread_t self = thr_self (); +  if (lock->owner != self) +    { +      int err; + +      err = mutex_lock (&lock->mutex); +      if (err != 0) +        return err; +      lock->owner = self; +    } +  if (++(lock->depth) == 0) /* wraparound? */ +    { +      lock->depth--; +      return EAGAIN; +    } +  return 0; +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != thr_self ()) +    return EPERM; +  if (lock->depth == 0) +    return EINVAL; +  if (--(lock->depth) == 0) +    { +      lock->owner = (thread_t) 0; +      return mutex_unlock (&lock->mutex); +    } +  else +    return 0; +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != (thread_t) 0) +    return EBUSY; +  return mutex_destroy (&lock->mutex); +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +int +glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)) +{ +  if (!once_control->inited) +    { +      int err; + +      /* Use the mutex to guarantee that if another thread is already calling +         the initfunction, this thread waits until it's finished.  */ +      err = mutex_lock (&once_control->mutex); +      if (err != 0) +        return err; +      if (!once_control->inited) +        { +          once_control->inited = 1; +          initfunction (); +        } +      return mutex_unlock (&once_control->mutex); +    } +  else +    return 0; +} + +int +glthread_once_singlethreaded (gl_once_t *once_control) +{ +  /* We know that gl_once_t contains an integer type.  */ +  if (!once_control->inited) +    { +      /* First time use of once_control.  Invert the marker.  */ +      once_control->inited = ~ 0; +      return 1; +    } +  else +    return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_WINDOWS_THREADS + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +void +glthread_lock_init_func (gl_lock_t *lock) +{ +  InitializeCriticalSection (&lock->lock); +  lock->guard.done = 1; +} + +int +glthread_lock_lock_func (gl_lock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_lock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  EnterCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_lock_unlock_func (gl_lock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_lock_destroy_func (gl_lock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  DeleteCriticalSection (&lock->lock); +  lock->guard.done = 0; +  return 0; +} + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* In this file, the waitqueues are implemented as circular arrays.  */ +#define gl_waitqueue_t gl_carray_waitqueue_t + +static void +gl_waitqueue_init (gl_waitqueue_t *wq) +{ +  wq->array = NULL; +  wq->count = 0; +  wq->alloc = 0; +  wq->offset = 0; +} + +/* Enqueues the current thread, represented by an event, in a wait queue. +   Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */ +static HANDLE +gl_waitqueue_add (gl_waitqueue_t *wq) +{ +  HANDLE event; +  unsigned int index; + +  if (wq->count == wq->alloc) +    { +      unsigned int new_alloc = 2 * wq->alloc + 1; +      HANDLE *new_array = +        (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); +      if (new_array == NULL) +        /* No more memory.  */ +        return INVALID_HANDLE_VALUE; +      /* Now is a good opportunity to rotate the array so that its contents +         starts at offset 0.  */ +      if (wq->offset > 0) +        { +          unsigned int old_count = wq->count; +          unsigned int old_alloc = wq->alloc; +          unsigned int old_offset = wq->offset; +          unsigned int i; +          if (old_offset + old_count > old_alloc) +            { +              unsigned int limit = old_offset + old_count - old_alloc; +              for (i = 0; i < limit; i++) +                new_array[old_alloc + i] = new_array[i]; +            } +          for (i = 0; i < old_count; i++) +            new_array[i] = new_array[old_offset + i]; +          wq->offset = 0; +        } +      wq->array = new_array; +      wq->alloc = new_alloc; +    } +  /* Whether the created event is a manual-reset one or an auto-reset one, +     does not matter, since we will wait on it only once.  */ +  event = CreateEvent (NULL, TRUE, FALSE, NULL); +  if (event == INVALID_HANDLE_VALUE) +    /* No way to allocate an event.  */ +    return INVALID_HANDLE_VALUE; +  index = wq->offset + wq->count; +  if (index >= wq->alloc) +    index -= wq->alloc; +  wq->array[index] = event; +  wq->count++; +  return event; +} + +/* Notifies the first thread from a wait queue and dequeues it.  */ +static void +gl_waitqueue_notify_first (gl_waitqueue_t *wq) +{ +  SetEvent (wq->array[wq->offset + 0]); +  wq->offset++; +  wq->count--; +  if (wq->count == 0 || wq->offset == wq->alloc) +    wq->offset = 0; +} + +/* Notifies all threads from a wait queue and dequeues them all.  */ +static void +gl_waitqueue_notify_all (gl_waitqueue_t *wq) +{ +  unsigned int i; + +  for (i = 0; i < wq->count; i++) +    { +      unsigned int index = wq->offset + i; +      if (index >= wq->alloc) +        index -= wq->alloc; +      SetEvent (wq->array[index]); +    } +  wq->count = 0; +  wq->offset = 0; +} + +void +glthread_rwlock_init_func (gl_rwlock_t *lock) +{ +  InitializeCriticalSection (&lock->lock); +  gl_waitqueue_init (&lock->waiting_readers); +  gl_waitqueue_init (&lock->waiting_writers); +  lock->runcount = 0; +  lock->guard.done = 1; +} + +int +glthread_rwlock_rdlock_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_rwlock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  EnterCriticalSection (&lock->lock); +  /* Test whether only readers are currently running, and whether the runcount +     field will not overflow.  */ +  if (!(lock->runcount + 1 > 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_readers.  */ +      HANDLE event = gl_waitqueue_add (&lock->waiting_readers); +      if (event != INVALID_HANDLE_VALUE) +        { +          DWORD result; +          LeaveCriticalSection (&lock->lock); +          /* Wait until another thread signals this event.  */ +          result = WaitForSingleObject (event, INFINITE); +          if (result == WAIT_FAILED || result == WAIT_TIMEOUT) +            abort (); +          CloseHandle (event); +          /* The thread which signalled the event already did the bookkeeping: +             removed us from the waiting_readers, incremented lock->runcount.  */ +          if (!(lock->runcount > 0)) +            abort (); +          return 0; +        } +      else +        { +          /* Allocation failure.  Weird.  */ +          do +            { +              LeaveCriticalSection (&lock->lock); +              Sleep (1); +              EnterCriticalSection (&lock->lock); +            } +          while (!(lock->runcount + 1 > 0)); +        } +    } +  lock->runcount++; +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_rwlock_wrlock_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_rwlock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  EnterCriticalSection (&lock->lock); +  /* Test whether no readers or writers are currently running.  */ +  if (!(lock->runcount == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_writers.  */ +      HANDLE event = gl_waitqueue_add (&lock->waiting_writers); +      if (event != INVALID_HANDLE_VALUE) +        { +          DWORD result; +          LeaveCriticalSection (&lock->lock); +          /* Wait until another thread signals this event.  */ +          result = WaitForSingleObject (event, INFINITE); +          if (result == WAIT_FAILED || result == WAIT_TIMEOUT) +            abort (); +          CloseHandle (event); +          /* The thread which signalled the event already did the bookkeeping: +             removed us from the waiting_writers, set lock->runcount = -1.  */ +          if (!(lock->runcount == -1)) +            abort (); +          return 0; +        } +      else +        { +          /* Allocation failure.  Weird.  */ +          do +            { +              LeaveCriticalSection (&lock->lock); +              Sleep (1); +              EnterCriticalSection (&lock->lock); +            } +          while (!(lock->runcount == 0)); +        } +    } +  lock->runcount--; /* runcount becomes -1 */ +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_rwlock_unlock_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  EnterCriticalSection (&lock->lock); +  if (lock->runcount < 0) +    { +      /* Drop a writer lock.  */ +      if (!(lock->runcount == -1)) +        abort (); +      lock->runcount = 0; +    } +  else +    { +      /* Drop a reader lock.  */ +      if (!(lock->runcount > 0)) +        { +          LeaveCriticalSection (&lock->lock); +          return EPERM; +        } +      lock->runcount--; +    } +  if (lock->runcount == 0) +    { +      /* POSIX recommends that "write locks shall take precedence over read +         locks", to avoid "writer starvation".  */ +      if (lock->waiting_writers.count > 0) +        { +          /* Wake up one of the waiting writers.  */ +          lock->runcount--; +          gl_waitqueue_notify_first (&lock->waiting_writers); +        } +      else +        { +          /* Wake up all waiting readers.  */ +          lock->runcount += lock->waiting_readers.count; +          gl_waitqueue_notify_all (&lock->waiting_readers); +        } +    } +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_rwlock_destroy_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  if (lock->runcount != 0) +    return EBUSY; +  DeleteCriticalSection (&lock->lock); +  if (lock->waiting_readers.array != NULL) +    free (lock->waiting_readers.array); +  if (lock->waiting_writers.array != NULL) +    free (lock->waiting_writers.array); +  lock->guard.done = 0; +  return 0; +} + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +void +glthread_recursive_lock_init_func (gl_recursive_lock_t *lock) +{ +  lock->owner = 0; +  lock->depth = 0; +  InitializeCriticalSection (&lock->lock); +  lock->guard.done = 1; +} + +int +glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_recursive_lock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  { +    DWORD self = GetCurrentThreadId (); +    if (lock->owner != self) +      { +        EnterCriticalSection (&lock->lock); +        lock->owner = self; +      } +    if (++(lock->depth) == 0) /* wraparound? */ +      { +        lock->depth--; +        return EAGAIN; +      } +  } +  return 0; +} + +int +glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock) +{ +  if (lock->owner != GetCurrentThreadId ()) +    return EPERM; +  if (lock->depth == 0) +    return EINVAL; +  if (--(lock->depth) == 0) +    { +      lock->owner = 0; +      LeaveCriticalSection (&lock->lock); +    } +  return 0; +} + +int +glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock) +{ +  if (lock->owner != 0) +    return EBUSY; +  DeleteCriticalSection (&lock->lock); +  lock->guard.done = 0; +  return 0; +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +void +glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)) +{ +  if (once_control->inited <= 0) +    { +      if (InterlockedIncrement (&once_control->started) == 0) +        { +          /* This thread is the first one to come to this once_control.  */ +          InitializeCriticalSection (&once_control->lock); +          EnterCriticalSection (&once_control->lock); +          once_control->inited = 0; +          initfunction (); +          once_control->inited = 1; +          LeaveCriticalSection (&once_control->lock); +        } +      else +        { +          /* Undo last operation.  */ +          InterlockedDecrement (&once_control->started); +          /* Some other thread has already started the initialization. +             Yield the CPU while waiting for the other thread to finish +             initializing and taking the lock.  */ +          while (once_control->inited < 0) +            Sleep (0); +          if (once_control->inited <= 0) +            { +              /* Take the lock.  This blocks until the other thread has +                 finished calling the initfunction.  */ +              EnterCriticalSection (&once_control->lock); +              LeaveCriticalSection (&once_control->lock); +              if (!(once_control->inited > 0)) +                abort (); +            } +        } +    } +} + +#endif + +/* ========================================================================= */ | 
