diff options
| -rw-r--r-- | src/ngAnimate/animate.js | 12 | 
1 files changed, 6 insertions, 6 deletions
| diff --git a/src/ngAnimate/animate.js b/src/ngAnimate/animate.js index 18cd1c20..38f8bcb9 100644 --- a/src/ngAnimate/animate.js +++ b/src/ngAnimate/animate.js @@ -787,15 +787,15 @@ angular.module('ngAnimate', ['ng'])          function onAnimationProgress(event) {            event.stopPropagation();            var ev = event.originalEvent || event; +          var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();            /* $manualTimeStamp is a mocked timeStamp value which is set             * within browserTrigger(). This is only here so that tests can -           * mock animations properly. Real events fallback to event.timeStamp. -           * We're checking to see if the timestamp surpasses the expected delay, -           * but we're using elapsedTime instead of the timestamp on the 2nd +           * mock animations properly. Real events fallback to event.timeStamp, +           * or, if they don't, then a timeStamp is automatically created for them. +           * We're checking to see if the timeStamp surpasses the expected delay, +           * but we're using elapsedTime instead of the timeStamp on the 2nd             * pre-condition since animations sometimes close off early */ -          if((ev.$manualTimeStamp || ev.timeStamp) - startTime >= maxDelayTime && -              ev.elapsedTime >= maxDuration) { - +          if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && ev.elapsedTime >= maxDuration) {              done();            }          } | 
