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-rw-r--r--src/ngAnimate/animate.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ngAnimate/animate.js b/src/ngAnimate/animate.js
index 18cd1c20..38f8bcb9 100644
--- a/src/ngAnimate/animate.js
+++ b/src/ngAnimate/animate.js
@@ -787,15 +787,15 @@ angular.module('ngAnimate', ['ng'])
function onAnimationProgress(event) {
event.stopPropagation();
var ev = event.originalEvent || event;
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
/* $manualTimeStamp is a mocked timeStamp value which is set
* within browserTrigger(). This is only here so that tests can
- * mock animations properly. Real events fallback to event.timeStamp.
- * We're checking to see if the timestamp surpasses the expected delay,
- * but we're using elapsedTime instead of the timestamp on the 2nd
+ * mock animations properly. Real events fallback to event.timeStamp,
+ * or, if they don't, then a timeStamp is automatically created for them.
+ * We're checking to see if the timeStamp surpasses the expected delay,
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
* pre-condition since animations sometimes close off early */
- if((ev.$manualTimeStamp || ev.timeStamp) - startTime >= maxDelayTime &&
- ev.elapsedTime >= maxDuration) {
-
+ if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && ev.elapsedTime >= maxDuration) {
done();
}
}