diff options
| author | Matias Niemelä | 2013-11-16 00:43:08 -0500 |
|---|---|---|
| committer | Matias Niemelä | 2013-11-21 20:47:55 -0500 |
| commit | 76e4db6f3d15199ac1fbe85f9cfa6079a1c4fa56 (patch) | |
| tree | acb07051f1ee66899681ae2ce987458084763771 /src/ngAnimate | |
| parent | 0cd7e8f22721f62b62440bb059ae764ebbe7b42a (diff) | |
| download | angular.js-76e4db6f3d15199ac1fbe85f9cfa6079a1c4fa56.tar.bz2 | |
fix($animate): ensure addClass/removeClass animations do not snap during reflow
Closes #4892
Diffstat (limited to 'src/ngAnimate')
| -rw-r--r-- | src/ngAnimate/animate.js | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/src/ngAnimate/animate.js b/src/ngAnimate/animate.js index 1a287e91..ab7c5816 100644 --- a/src/ngAnimate/animate.js +++ b/src/ngAnimate/animate.js @@ -549,7 +549,8 @@ angular.module('ngAnimate', ['ng']) and the onComplete callback will be fired once the animation is fully complete. */ function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) { - var classes = (element.attr('class') || '') + ' ' + className; + var currentClassName = element.attr('class') || ''; + var classes = currentClassName + ' ' + className; var animationLookup = (' ' + classes).replace(/\s+/g,'.'); if (!parentElement) { parentElement = afterElement ? afterElement.parent() : element.parent(); @@ -602,21 +603,42 @@ angular.module('ngAnimate', ['ng']) return; } + //this value will be searched for class-based CSS className lookup. Therefore, + //we prefix and suffix the current className value with spaces to avoid substring + //lookups of className tokens + var futureClassName = ' ' + currentClassName + ' '; if(ngAnimateState.running) { //if an animation is currently running on the element then lets take the steps //to cancel that animation and fire any required callbacks $timeout.cancel(ngAnimateState.closeAnimationTimeout); cleanup(element); cancelAnimations(ngAnimateState.animations); - (ngAnimateState.done || noop)(true); + + //if the class is removed during the reflow then it will revert the styles temporarily + //back to the base class CSS styling causing a jump-like effect to occur. This check + //here ensures that the domOperation is only performed after the reflow has commenced + if(ngAnimateState.beforeComplete) { + (ngAnimateState.done || noop)(true); + } else if(isClassBased && !ngAnimateState.structural) { + //class-based animations will compare element className values after cancelling the + //previous animation to see if the element properties already contain the final CSS + //class and if so then the animation will be skipped. Since the domOperation will + //be performed only after the reflow is complete then our element's className value + //will be invalid. Therefore the same string manipulation that would occur within the + //DOM operation will be performed below so that the class comparison is valid... + futureClassName = ngAnimateState.event == 'removeClass' ? + futureClassName.replace(ngAnimateState.className, '') : + futureClassName + ngAnimateState.className + ' '; + } } //There is no point in perform a class-based animation if the element already contains //(on addClass) or doesn't contain (on removeClass) the className being animated. //The reason why this is being called after the previous animations are cancelled //is so that the CSS classes present on the element can be properly examined. - if((animationEvent == 'addClass' && element.hasClass(className)) || - (animationEvent == 'removeClass' && !element.hasClass(className))) { + var classNameToken = ' ' + className + ' '; + if((animationEvent == 'addClass' && futureClassName.indexOf(classNameToken) >= 0) || + (animationEvent == 'removeClass' && futureClassName.indexOf(classNameToken) == -1)) { fireDOMOperation(); fireDoneCallbackAsync(); return; @@ -628,6 +650,7 @@ angular.module('ngAnimate', ['ng']) element.data(NG_ANIMATE_STATE, { running:true, + event:animationEvent, className:className, structural:!isClassBased, animations:animations, |
