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authorMisko Hevery2011-04-29 15:18:27 -0700
committerIgor Minar2011-06-06 22:28:38 -0700
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tree04dbf96802f552693d44c541c0d825a2769e3d57 /docs/content/cookbook/mvc.ngdoc
parentb6bc6c2ddf1ae1523ec7e4cb92db209cd6501181 (diff)
downloadangular.js-11e9572b952e49b01035e956c412d6095533031a.tar.bz2
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+@workInProgress
+@ngdoc overview
+@name Cookbook: MVC
+@description
+
+MVC allows for a clean an testable separation between the behavior (controller) and the view
+(HTML template). A Controller is just a JavaScript class which is grafted onto the scope of the
+view. This makes it very easy for the controller and the view to share the model.
+
+The model is simply the controller's this. This makes it very easy to test the controller in
+isolation since one can simply instantiate the controller and test without a view, because there is
+no connection between the controller and the view.
+
+
+<doc:example>
+ <doc:source>
+ <script>
+ function TicTacToeCntl(){
+ this.cellStyle= {
+ 'height': '20px',
+ 'width': '20px',
+ 'border': '1px solid black',
+ 'text-align': 'center',
+ 'vertical-align': 'middle',
+ 'cursor': 'pointer'
+ };
+ this.reset();
+ this.$watch('$location.hashSearch.board', this.readUrl);
+ }
+ TicTacToeCntl.prototype = {
+ dropPiece: function(row, col) {
+ if (!this.winner && !this.board[row][col]) {
+ this.board[row][col] = this.nextMove;
+ this.nextMove = this.nextMove == 'X' ? 'O' : 'X';
+ this.setUrl();
+ }
+ },
+ reset: function(){
+ this.board = [
+ ['', '', ''],
+ ['', '', ''],
+ ['', '', '']
+ ];
+ this.nextMove = 'X';
+ this.winner = '';
+ this.setUrl();
+ },
+ grade: function(){
+ var b = this.board;
+ this.winner =
+ row(0) || row(1) || row(2) ||
+ col(0) || col(1) || col(2) ||
+ diagonal(-1) || diagonal(1);
+ function row(r) { return same(b[r][0], b[r][1], b[r][2]);}
+ function col(c) { return same(b[0][c], b[1][c], b[2][c]);}
+ function diagonal(i) { return same(b[0][1-i], b[1][1], b[2][1+i]);}
+ function same(a, b, c) { return (a==b && b==c) ? a : '';};
+ },
+ setUrl: function(){
+ var rows = [];
+ angular.forEach(this.board, function(row){
+ rows.push(row.join(','));
+ });
+ this.$location.hashSearch.board = rows.join(';') + '/' + this.nextMove;
+ },
+ readUrl: function(value) {
+ if (value) {
+ value = value.split('/');
+ this.nextMove = value[1];
+ angular.forEach(value[0].split(';'), function(row, i){
+ this.board[i] = row.split(',');
+ }, this);
+ this.grade();
+ } else {
+ this.reset();
+ }
+ }
+ };
+ </script>
+ <h3>Tic-Tac-Toe</h3>
+ <div ng:controller="TicTacToeCntl">
+ Next Player: {{nextMove}}
+ <div class="winner" ng:show="winner">Player {{winner}} has won!</div>
+ <table class="board">
+ <tr ng:repeat="row in board" style="height:15px;">
+ <td ng:repeat="cell in row" ng:style="cellStyle"
+ ng:click="dropPiece($parent.$index, $index)">{{cell}}</td>
+ </tr>
+ </table>
+ <button ng:click="reset()">reset board</button>
+ </div>
+ </doc:source>
+ <doc:scenario>
+ it('should play a game', function(){
+ piece(1, 1);
+ expect(binding('nextMove')).toEqual('O');
+ piece(3, 1);
+ expect(binding('nextMove')).toEqual('X');
+ piece(1, 2);
+ piece(3, 2);
+ piece(1, 3);
+ expect(element('.winner').text()).toEqual('Player X has won!');
+ });
+
+ function piece(row, col) {
+ element('.board tr:nth-child('+row+') td:nth-child('+col+')').click();
+ }
+ </doc:scenario>
+</doc:example>
+
+
+# Things to notice
+
+* The controller is defined in JavaScript and has no reference to the rendering logic.
+* The controller is instantiated by <angular/> and injected into the view.
+* The controller can be instantiated in isolation (without a view) and the code will still execute.
+ This makes it very testable.
+* The HTML view is a projection of the model. In the above example, the model is stored in the
+ board variable.
+* All of the controller's properties (such as board and nextMove) are available to the view.
+* Changing the model changes the view.
+* The view can call any controller function.
+* In this example, the `setUrl()` and `readUrl()` functions copy the game state to/from the URL's
+ hash so the browser's back button will undo game steps. See deep-linking. This example calls
+ {@link angular.Scope.$watch $watch()} to set up a listener that invokes `readUrl()` when needed.