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-rw-r--r--Video Tuneup/Classes/AssetsViewController.m60
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diff --git a/Video Tuneup/Classes/AssetsViewController.m b/Video Tuneup/Classes/AssetsViewController.m
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+//
+// AssetsViewController.m
+// Video Tuneup
+//
+// Created by tw on 4/24/12.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#import "AssetsViewController.h"
+
+@implementation AssetsViewController
+
+- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
+{
+ self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
+ if (self) {
+ // Custom initialization
+ }
+ return self;
+}
+
+- (void)didReceiveMemoryWarning
+{
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+
+ // Release any cached data, images, etc that aren't in use.
+}
+
+#pragma mark - View lifecycle
+
+/*
+// Implement loadView to create a view hierarchy programmatically, without using a nib.
+- (void)loadView
+{
+}
+*/
+
+/*
+// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+}
+*/
+
+- (void)viewDidUnload
+{
+ [super viewDidUnload];
+ // Release any retained subviews of the main view.
+ // e.g. self.myOutlet = nil;
+}
+
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
+{
+ // Return YES for supported orientations
+ return YES;
+}
+
+@end