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DDHotKey
Copyright (c) 2010, Dave DeLong <http://www.davedelong.com>

##About
DDHotKey is an easy-to-use Cocoa class for registering an application to respond to system key 
events, or "hotkeys".

A global hotkey is a key combination that always executes a specific action, regardless of
which app is frontmost.  For example, the Mac OS X default hotkey of "command-space" shows the 
Spotlight search bar, even if Finder is not the frontmost application.

##License
The license for this framework is included in every source file, and is repoduced in its entirety 
here:

Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee 
is hereby granted, provided that the above copyright notice and this permission notice appear in all 
copies.  The software is provided "as is", without warranty of any kind, including all implied 
warranties of merchantability and fitness. In no event shall the authors or copyright holders be 
liable for any claim, damages, or other liability, whether in an action of contract, tort, or 
otherwise, arising from, out of, or in connection with the software or the use or other dealings 
in the software.

##How to use
First, your application will need to link against `Carbon.framework`.

When you wish to create a hotkey, you'll need to do so via a `DDHotKeyCenter` object.  You may 
alloc/init and release a `DDHotKeyCenter` object at anytime; it is merely an accessor to a static 
`NSSet`, which holds the hotkeys in global memory.

You can register a hotkey in one of two ways: via a target/action mechanism, or with a block.  The
target/action mechanism can take a single extra "object" parameter, which it will pass into the 
action when the hotkey is fired.  In addition, an `NSEvent` object is passed, which contains 
information regarding the hotkey event (such as the location, the keyCode, the modifierFlags, etc).

Hotkey actions must have one of two method signatures (the actual selector is irrelevant):

    //a method with a single NSEvent parameter
    - (void) hotkeyAction:(NSEvent*)hotKeyEvent;
    
 OR
 
    //a method with an NSEvent parameter and an object parameter
    - (void) hotkeyAction:(NSEvent*)hotKeyEvent withObject:(id)anObject;

The other way to register a hotkey is with a block callback.  The block must have the following 
signature:

`void (^)(NSEvent *);`

`DDHotKeyCenter.h` contains a typedef statement to typedef this signature as a `DDHotKeyTask`, for
convenience.

Finally, you can unregister a hotkey based on its target, its target and action, or its keycode and
modifier flags.