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/* Test */
/* Generated with cbindgen:0.6.2 */
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
typedef enum {
ActionKind_Map,
ActionKind_Command,
ActionKind_Mode,
} ActionKind;
typedef enum {
HeadphoneButton_Play,
HeadphoneButton_Up,
HeadphoneButton_Down,
} HeadphoneButton;
typedef enum {
MapKind_Map,
MapKind_Command,
} MapKind;
typedef struct State State;
typedef struct {
const HeadphoneButton *buttons;
size_t length;
} Trigger;
typedef struct {
const char *action;
const ActionKind *kind;
const Trigger *in_mode;
} CKeyActionResult;
const CKeyActionResult *c_run_key_action(State *state, Trigger trigger, const Trigger *mode);
void logger_init(void);
void state_free(State *ptr);
void state_load_map_group(State *ptr);
State *state_new(void);
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