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| author | Teddy Wing | 2018-10-29 22:37:55 +0100 |
|---|---|---|
| committer | Teddy Wing | 2018-10-29 22:37:55 +0100 |
| commit | 9a3775c3b4d557e29021c8a5490634957ae23e6a (patch) | |
| tree | aa79c2327e5bc16d6c163dc06a1ed659d005f3d9 /src/lib.rs | |
| parent | 9c3ca6c3ed6703881993a05051d997c686a24b0b (diff) | |
| download | dome-key-map-9a3775c3b4d557e29021c8a5490634957ae23e6a.tar.bz2 | |
Remove audio playing code
Remove code that was commented in
44f6a2d5544e3ad49e5e3c52167c045aed1d56b2. Since we weren't able to
correctly link to the Core Audio framework from the Objective-C code
using this Rust audio code, get rid of it. Instead, we play audio in the
Objective-C application.
Diffstat (limited to 'src/lib.rs')
| -rw-r--r-- | src/lib.rs | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -19,7 +19,6 @@ extern crate magic_crypt; #[macro_use] extern crate quick_error; -// extern crate rodio; #[macro_use] extern crate serde_derive; @@ -37,7 +36,6 @@ mod ffi; mod key_code; mod map; mod parser; -// mod sounds; mod trial; use parser::{Action, HeadphoneButton, MapAction, MapGroup, MapKind}; |
