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authorTeddy Wing2018-10-29 22:37:55 +0100
committerTeddy Wing2018-10-29 22:37:55 +0100
commit9a3775c3b4d557e29021c8a5490634957ae23e6a (patch)
treeaa79c2327e5bc16d6c163dc06a1ed659d005f3d9 /src/lib.rs
parent9c3ca6c3ed6703881993a05051d997c686a24b0b (diff)
downloaddome-key-map-9a3775c3b4d557e29021c8a5490634957ae23e6a.tar.bz2
Remove audio playing code
Remove code that was commented in 44f6a2d5544e3ad49e5e3c52167c045aed1d56b2. Since we weren't able to correctly link to the Core Audio framework from the Objective-C code using this Rust audio code, get rid of it. Instead, we play audio in the Objective-C application.
Diffstat (limited to 'src/lib.rs')
-rw-r--r--src/lib.rs2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/lib.rs b/src/lib.rs
index ec7eac2..20f4fb6 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -19,7 +19,6 @@ extern crate magic_crypt;
#[macro_use]
extern crate quick_error;
-// extern crate rodio;
#[macro_use]
extern crate serde_derive;
@@ -37,7 +36,6 @@ mod ffi;
mod key_code;
mod map;
mod parser;
-// mod sounds;
mod trial;
use parser::{Action, HeadphoneButton, MapAction, MapGroup, MapKind};