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| author | Teddy Wing | 2018-10-29 21:03:16 +0100 | 
|---|---|---|
| committer | Teddy Wing | 2018-10-29 21:03:16 +0100 | 
| commit | 9c3ca6c3ed6703881993a05051d997c686a24b0b (patch) | |
| tree | 9f76d31ad27c419fe2d3a72b42620c3d94be9a87 /src/ffi.rs | |
| parent | 44f6a2d5544e3ad49e5e3c52167c045aed1d56b2 (diff) | |
| download | dome-key-map-9c3ca6c3ed6703881993a05051d997c686a24b0b.tar.bz2 | |
run_key_action(): Call a function pointer when mode changes
Take a function pointer argument that will be called whenever a mode is
activated or deactivated. We'll be using this on the Objective-C side to
play audio when the mode changes.
Diffstat (limited to 'src/ffi.rs')
| -rw-r--r-- | src/ffi.rs | 6 | 
1 files changed, 3 insertions, 3 deletions
| @@ -9,7 +9,7 @@ use xdg;  use {HeadphoneButton, MapGroup};  use config::{self, Config}; -use map::{PlayAudio, run_key_action}; +use map::{ModeChange, run_key_action};  use trial;  #[repr(C)] @@ -90,7 +90,7 @@ pub extern "C" fn dome_key_state_load_map_group(ptr: *mut State) {  pub extern "C" fn dome_key_run_key_action(      state: *mut State,      trigger: Trigger, -    play_audio: PlayAudio, +    on_mode_change: extern "C" fn(mode_change: ModeChange),  ) {      let trigger = unsafe {          assert!(!trigger.buttons.is_null()); @@ -103,7 +103,7 @@ pub extern "C" fn dome_key_run_key_action(          &mut *state      }; -    run_key_action(&mut state, trigger, play_audio); +    run_key_action(&mut state, trigger, on_mode_change);  }  #[no_mangle] | 
