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authorTeddy Wing2018-10-29 22:37:55 +0100
committerTeddy Wing2018-10-29 22:37:55 +0100
commit9a3775c3b4d557e29021c8a5490634957ae23e6a (patch)
treeaa79c2327e5bc16d6c163dc06a1ed659d005f3d9 /src/errors.rs
parent9c3ca6c3ed6703881993a05051d997c686a24b0b (diff)
downloaddome-key-map-9a3775c3b4d557e29021c8a5490634957ae23e6a.tar.bz2
Remove audio playing code
Remove code that was commented in 44f6a2d5544e3ad49e5e3c52167c045aed1d56b2. Since we weren't able to correctly link to the Core Audio framework from the Objective-C code using this Rust audio code, get rid of it. Instead, we play audio in the Objective-C application.
Diffstat (limited to 'src/errors.rs')
-rw-r--r--src/errors.rs2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/errors.rs b/src/errors.rs
index 5ee9aa6..f7f3d79 100644
--- a/src/errors.rs
+++ b/src/errors.rs
@@ -1,13 +1,11 @@
use chrono;
use magic_crypt;
-// use rodio;
use xdg;
error_chain! {
foreign_links {
Io(::std::io::Error);
- // Rodio(rodio::decoder::DecoderError);
Xdg(xdg::BaseDirectoriesError);
DateCrypt(DateCryptError);