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authorTeddy Wing2012-09-29 17:33:05 -0400
committerTeddy Wing2012-09-29 17:33:05 -0400
commitd14fe86d8c411ad41635a4736c2c736027f6b19b (patch)
treeee6517a2d2cd22bdd0a067b437a8589a05cfe58c /Vendor/UnittWebSocketClient/include/GCDAsyncSocket.h
parentaaa15ec5beeb3df296b7b0fa6d693f04fd52170b (diff)
downloadbabblr-iOS-d14fe86d8c411ad41635a4736c2c736027f6b19b.tar.bz2
Got pushing/sending to websockets working. Think I got receiving working too but not sure just yet.
Diffstat (limited to 'Vendor/UnittWebSocketClient/include/GCDAsyncSocket.h')
-rw-r--r--Vendor/UnittWebSocketClient/include/GCDAsyncSocket.h963
1 files changed, 963 insertions, 0 deletions
diff --git a/Vendor/UnittWebSocketClient/include/GCDAsyncSocket.h b/Vendor/UnittWebSocketClient/include/GCDAsyncSocket.h
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+//
+// GCDAsyncSocket.h
+//
+// This class is in the public domain.
+// Originally created by Robbie Hanson in Q3 2010.
+// Updated and maintained by Deusty LLC and the Mac development community.
+//
+// http://code.google.com/p/cocoaasyncsocket/
+//
+
+#import <Foundation/Foundation.h>
+#import <Security/Security.h>
+#import <dispatch/dispatch.h>
+
+@class GCDAsyncReadPacket;
+@class GCDAsyncWritePacket;
+
+extern NSString *const GCDAsyncSocketException;
+extern NSString *const GCDAsyncSocketErrorDomain;
+
+#if !TARGET_OS_IPHONE
+extern NSString *const GCDAsyncSocketSSLCipherSuites;
+extern NSString *const GCDAsyncSocketSSLDiffieHellmanParameters;
+#endif
+
+enum GCDAsyncSocketError
+{
+ GCDAsyncSocketNoError = 0, // Never used
+ GCDAsyncSocketBadConfigError, // Invalid configuration
+ GCDAsyncSocketBadParamError, // Invalid parameter was passed
+ GCDAsyncSocketConnectTimeoutError, // A connect operation timed out
+ GCDAsyncSocketReadTimeoutError, // A read operation timed out
+ GCDAsyncSocketWriteTimeoutError, // A write operation timed out
+ GCDAsyncSocketReadMaxedOutError, // Reached set maxLength without completing
+ GCDAsyncSocketClosedError, // The remote peer closed the connection
+ GCDAsyncSocketOtherError, // Description provided in userInfo
+};
+typedef enum GCDAsyncSocketError GCDAsyncSocketError;
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+#pragma mark -
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+@interface GCDAsyncSocket : NSObject
+{
+ uint32_t flags;
+ uint16_t config;
+
+ id delegate;
+ dispatch_queue_t delegateQueue;
+
+ int socket4FD;
+ int socket6FD;
+ int connectIndex;
+ NSData * connectInterface4;
+ NSData * connectInterface6;
+
+ dispatch_queue_t socketQueue;
+
+ dispatch_source_t accept4Source;
+ dispatch_source_t accept6Source;
+ dispatch_source_t connectTimer;
+ dispatch_source_t readSource;
+ dispatch_source_t writeSource;
+ dispatch_source_t readTimer;
+ dispatch_source_t writeTimer;
+
+ NSMutableArray *readQueue;
+ NSMutableArray *writeQueue;
+
+ GCDAsyncReadPacket *currentRead;
+ GCDAsyncWritePacket *currentWrite;
+
+ unsigned long socketFDBytesAvailable;
+
+ NSMutableData *partialReadBuffer;
+
+#if TARGET_OS_IPHONE
+ CFStreamClientContext streamContext;
+ CFReadStreamRef readStream;
+ CFWriteStreamRef writeStream;
+#else
+ SSLContextRef sslContext;
+ NSMutableData *sslReadBuffer;
+ size_t sslWriteCachedLength;
+#endif
+
+ id userData;
+}
+
+/**
+ * GCDAsyncSocket uses the standard delegate paradigm,
+ * but executes all delegate callbacks on a given delegate dispatch queue.
+ * This allows for maximum concurrency, while at the same time providing easy thread safety.
+ *
+ * You MUST set a delegate AND delegate dispatch queue before attempting to
+ * use the socket, or you will get an error.
+ *
+ * The socket queue is optional.
+ * If you pass NULL, GCDAsyncSocket will automatically create it's own socket queue.
+ * If you choose to provide a socket queue, the socket queue must not be a concurrent queue.
+ *
+ * The delegate queue and socket queue can optionally be the same.
+**/
+- (id)init;
+- (id)initWithSocketQueue:(dispatch_queue_t)sq;
+- (id)initWithDelegate:(id)aDelegate delegateQueue:(dispatch_queue_t)dq;
+- (id)initWithDelegate:(id)aDelegate delegateQueue:(dispatch_queue_t)dq socketQueue:(dispatch_queue_t)sq;
+
+#pragma mark Configuration
+
+- (id)delegate;
+- (void)setDelegate:(id)delegate;
+- (void)synchronouslySetDelegate:(id)delegate;
+
+- (dispatch_queue_t)delegateQueue;
+- (void)setDelegateQueue:(dispatch_queue_t)delegateQueue;
+- (void)synchronouslySetDelegateQueue:(dispatch_queue_t)delegateQueue;
+
+- (void)getDelegate:(id *)delegatePtr delegateQueue:(dispatch_queue_t *)delegateQueuePtr;
+- (void)setDelegate:(id)delegate delegateQueue:(dispatch_queue_t)delegateQueue;
+- (void)synchronouslySetDelegate:(id)delegate delegateQueue:(dispatch_queue_t)delegateQueue;
+
+/**
+ * Traditionally sockets are not closed until the conversation is over.
+ * However, it is technically possible for the remote enpoint to close its write stream.
+ * Our socket would then be notified that there is no more data to be read,
+ * but our socket would still be writeable and the remote endpoint could continue to receive our data.
+ *
+ * The argument for this confusing functionality stems from the idea that a client could shut down its
+ * write stream after sending a request to the server, thus notifying the server there are to be no further requests.
+ * In practice, however, this technique did little to help server developers.
+ *
+ * To make matters worse, from a TCP perspective there is no way to tell the difference from a read stream close
+ * and a full socket close. They both result in the TCP stack receiving a FIN packet. The only way to tell
+ * is by continuing to write to the socket. If it was only a read stream close, then writes will continue to work.
+ * Otherwise an error will be occur shortly (when the remote end sends us a RST packet).
+ *
+ * In addition to the technical challenges and confusion, many high level socket/stream API's provide
+ * no support for dealing with the problem. If the read stream is closed, the API immediately declares the
+ * socket to be closed, and shuts down the write stream as well. In fact, this is what Apple's CFStream API does.
+ * It might sound like poor design at first, but in fact it simplifies development.
+ *
+ * The vast majority of the time if the read stream is closed it's because the remote endpoint closed its socket.
+ * Thus it actually makes sense to close the socket at this point.
+ * And in fact this is what most networking developers want and expect to happen.
+ * However, if you are writing a server that interacts with a plethora of clients,
+ * you might encounter a client that uses the discouraged technique of shutting down its write stream.
+ * If this is the case, you can set this property to NO,
+ * and make use of the socketDidCloseReadStream delegate method.
+ *
+ * The default value is YES.
+**/
+- (BOOL)autoDisconnectOnClosedReadStream;
+- (void)setAutoDisconnectOnClosedReadStream:(BOOL)flag;
+
+/**
+ * By default, both IPv4 and IPv6 are enabled.
+ *
+ * For accepting incoming connections, this means GCDAsyncSocket automatically supports both protocols,
+ * and can simulataneously accept incoming connections on either protocol.
+ *
+ * For outgoing connections, this means GCDAsyncSocket can connect to remote hosts running either protocol.
+ * If a DNS lookup returns only IPv4 results, GCDAsyncSocket will automatically use IPv4.
+ * If a DNS lookup returns only IPv6 results, GCDAsyncSocket will automatically use IPv6.
+ * If a DNS lookup returns both IPv4 and IPv6 results, the preferred protocol will be chosen.
+ * By default, the preferred protocol is IPv4, but may be configured as desired.
+**/
+- (BOOL)isIPv4Enabled;
+- (void)setIPv4Enabled:(BOOL)flag;
+
+- (BOOL)isIPv6Enabled;
+- (void)setIPv6Enabled:(BOOL)flag;
+
+- (BOOL)isIPv4PreferredOverIPv6;
+- (void)setPreferIPv4OverIPv6:(BOOL)flag;
+
+/**
+ * User data allows you to associate arbitrary information with the socket.
+ * This data is not used internally by socket in any way.
+**/
+- (id)userData;
+- (void)setUserData:(id)arbitraryUserData;
+
+#pragma mark Accepting
+
+/**
+ * Tells the socket to begin listening and accepting connections on the given port.
+ * When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it,
+ * and the socket:didAcceptNewSocket: delegate method will be invoked.
+ *
+ * The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
+**/
+- (BOOL)acceptOnPort:(uint16_t)port error:(NSError **)errPtr;
+
+/**
+ * This method is the same as acceptOnPort:error: with the
+ * additional option of specifying which interface to listen on.
+ *
+ * For example, you could specify that the socket should only accept connections over ethernet,
+ * and not other interfaces such as wifi.
+ *
+ * The interface may be specified by name (e.g. "en1" or "lo0") or by IP address (e.g. "192.168.4.34").
+ * You may also use the special strings "localhost" or "loopback" to specify that
+ * the socket only accept connections from the local machine.
+ *
+ * You can see the list of interfaces via the command line utility "ifconfig",
+ * or programmatically via the getifaddrs() function.
+ *
+ * To accept connections on any interface pass nil, or simply use the acceptOnPort:error: method.
+**/
+- (BOOL)acceptOnInterface:(NSString *)interface port:(uint16_t)port error:(NSError **)errPtr;
+
+#pragma mark Connecting
+
+/**
+ * Connects to the given host and port.
+ *
+ * This method invokes connectToHost:onPort:viaInterface:withTimeout:error:
+ * and uses the default interface, and no timeout.
+**/
+- (BOOL)connectToHost:(NSString *)host onPort:(uint16_t)port error:(NSError **)errPtr;
+
+/**
+ * Connects to the given host and port with an optional timeout.
+ *
+ * This method invokes connectToHost:onPort:viaInterface:withTimeout:error: and uses the default interface.
+**/
+- (BOOL)connectToHost:(NSString *)host
+ onPort:(uint16_t)port
+ withTimeout:(NSTimeInterval)timeout
+ error:(NSError **)errPtr;
+
+/**
+ * Connects to the given host & port, via the optional interface, with an optional timeout.
+ *
+ * The host may be a domain name (e.g. "deusty.com") or an IP address string (e.g. "192.168.0.2").
+ * The host may also be the special strings "localhost" or "loopback" to specify connecting
+ * to a service on the local machine.
+ *
+ * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
+ * The interface may also be used to specify the local port (see below).
+ *
+ * To not time out use a negative time interval.
+ *
+ * This method will return NO if an error is detected, and set the error pointer (if one was given).
+ * Possible errors would be a nil host, invalid interface, or socket is already connected.
+ *
+ * If no errors are detected, this method will start a background connect operation and immediately return YES.
+ * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
+ *
+ * Since this class supports queued reads and writes, you can immediately start reading and/or writing.
+ * All read/write operations will be queued, and upon socket connection,
+ * the operations will be dequeued and processed in order.
+ *
+ * The interface may optionally contain a port number at the end of the string, separated by a colon.
+ * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
+ * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
+ * To specify only local port: ":8082".
+ * Please note this is an advanced feature, and is somewhat hidden on purpose.
+ * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
+ * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
+ * Local ports do NOT need to match remote ports. In fact, they almost never do.
+ * This feature is here for networking professionals using very advanced techniques.
+**/
+- (BOOL)connectToHost:(NSString *)host
+ onPort:(uint16_t)port
+ viaInterface:(NSString *)interface
+ withTimeout:(NSTimeInterval)timeout
+ error:(NSError **)errPtr;
+
+/**
+ * Connects to the given address, specified as a sockaddr structure wrapped in a NSData object.
+ * For example, a NSData object returned from NSNetService's addresses method.
+ *
+ * If you have an existing struct sockaddr you can convert it to a NSData object like so:
+ * struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
+ * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
+ *
+ * This method invokes connectToAdd
+**/
+- (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
+
+/**
+ * This method is the same as connectToAddress:error: with an additional timeout option.
+ * To not time out use a negative time interval, or simply use the connectToAddress:error: method.
+**/
+- (BOOL)connectToAddress:(NSData *)remoteAddr withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
+
+/**
+ * Connects to the given address, using the specified interface and timeout.
+ *
+ * The address is specified as a sockaddr structure wrapped in a NSData object.
+ * For example, a NSData object returned from NSNetService's addresses method.
+ *
+ * If you have an existing struct sockaddr you can convert it to a NSData object like so:
+ * struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
+ * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
+ *
+ * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
+ * The interface may also be used to specify the local port (see below).
+ *
+ * The timeout is optional. To not time out use a negative time interval.
+ *
+ * This method will return NO if an error is detected, and set the error pointer (if one was given).
+ * Possible errors would be a nil host, invalid interface, or socket is already connected.
+ *
+ * If no errors are detected, this method will start a background connect operation and immediately return YES.
+ * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
+ *
+ * Since this class supports queued reads and writes, you can immediately start reading and/or writing.
+ * All read/write operations will be queued, and upon socket connection,
+ * the operations will be dequeued and processed in order.
+ *
+ * The interface may optionally contain a port number at the end of the string, separated by a colon.
+ * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
+ * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
+ * To specify only local port: ":8082".
+ * Please note this is an advanced feature, and is somewhat hidden on purpose.
+ * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
+ * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
+ * Local ports do NOT need to match remote ports. In fact, they almost never do.
+ * This feature is here for networking professionals using very advanced techniques.
+**/
+- (BOOL)connectToAddress:(NSData *)remoteAddr
+ viaInterface:(NSString *)interface
+ withTimeout:(NSTimeInterval)timeout
+ error:(NSError **)errPtr;
+
+#pragma mark Disconnecting
+
+/**
+ * Disconnects immediately (synchronously). Any pending reads or writes are dropped.
+ *
+ * If the socket is not already disconnected, an invocation to the socketDidDisconnect:withError: delegate method
+ * will be queued onto the delegateQueue asynchronously (behind any previously queued delegate methods).
+ * In other words, the disconnected delegate method will be invoked sometime shortly after this method returns.
+ *
+ * Please note the recommended way of releasing a GCDAsyncSocket instance (e.g. in a dealloc method)
+ * [asyncSocket setDelegate:nil];
+ * [asyncSocket disconnect];
+ * [asyncSocket release];
+ *
+ * If you plan on disconnecting the socket, and then immediately asking it to connect again,
+ * you'll likely want to do so like this:
+ * [asyncSocket setDelegate:nil];
+ * [asyncSocket disconnect];
+ * [asyncSocket setDelegate:self];
+ * [asyncSocket connect...];
+**/
+- (void)disconnect;
+
+/**
+ * Disconnects after all pending reads have completed.
+ * After calling this, the read and write methods will do nothing.
+ * The socket will disconnect even if there are still pending writes.
+**/
+- (void)disconnectAfterReading;
+
+/**
+ * Disconnects after all pending writes have completed.
+ * After calling this, the read and write methods will do nothing.
+ * The socket will disconnect even if there are still pending reads.
+**/
+- (void)disconnectAfterWriting;
+
+/**
+ * Disconnects after all pending reads and writes have completed.
+ * After calling this, the read and write methods will do nothing.
+**/
+- (void)disconnectAfterReadingAndWriting;
+
+#pragma mark Diagnostics
+
+/**
+ * Returns whether the socket is disconnected or connected.
+ *
+ * A disconnected socket may be recycled.
+ * That is, it can used again for connecting or listening.
+ *
+ * If a socket is in the process of connecting, it may be neither disconnected nor connected.
+**/
+- (BOOL)isDisconnected;
+- (BOOL)isConnected;
+
+/**
+ * Returns the local or remote host and port to which this socket is connected, or nil and 0 if not connected.
+ * The host will be an IP address.
+**/
+- (NSString *)connectedHost;
+- (uint16_t)connectedPort;
+
+- (NSString *)localHost;
+- (uint16_t)localPort;
+
+/**
+ * Returns the local or remote address to which this socket is connected,
+ * specified as a sockaddr structure wrapped in a NSData object.
+ *
+ * See also the connectedHost, connectedPort, localHost and localPort methods.
+**/
+- (NSData *)connectedAddress;
+- (NSData *)localAddress;
+
+/**
+ * Returns whether the socket is IPv4 or IPv6.
+ * An accepting socket may be both.
+**/
+- (BOOL)isIPv4;
+- (BOOL)isIPv6;
+
+/**
+ * Returns whether or not the socket has been secured via SSL/TLS.
+ *
+ * See also the startTLS method.
+**/
+- (BOOL)isSecure;
+
+#pragma mark Reading
+
+// The readData and writeData methods won't block (they are asynchronous).
+//
+// When a read is complete the socket:didReadData:withTag: delegate method is dispatched on the delegateQueue.
+// When a write is complete the socket:didWriteDataWithTag: delegate method is dispatched on the delegateQueue.
+//
+// You may optionally set a timeout for any read/write operation. (To not timeout, use a negative time interval.)
+// If a read/write opertion times out, the corresponding "socket:shouldTimeout..." delegate method
+// is called to optionally allow you to extend the timeout.
+// Upon a timeout, the "socket:didDisconnectWithError:" method is called
+//
+// The tag is for your convenience.
+// You can use it as an array index, step number, state id, pointer, etc.
+
+/**
+ * Reads the first available bytes that become available on the socket.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+**/
+- (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;
+
+/**
+ * Reads the first available bytes that become available on the socket.
+ * The bytes will be appended to the given byte buffer starting at the given offset.
+ * The given buffer will automatically be increased in size if needed.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ * If the buffer if nil, the socket will create a buffer for you.
+ *
+ * If the bufferOffset is greater than the length of the given buffer,
+ * the method will do nothing, and the delegate will not be called.
+ *
+ * If you pass a buffer, you must not alter it in any way while the socket is using it.
+ * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
+ * That is, it will reference the bytes that were appended to the given buffer via
+ * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
+**/
+- (void)readDataWithTimeout:(NSTimeInterval)timeout
+ buffer:(NSMutableData *)buffer
+ bufferOffset:(NSUInteger)offset
+ tag:(long)tag;
+
+/**
+ * Reads the first available bytes that become available on the socket.
+ * The bytes will be appended to the given byte buffer starting at the given offset.
+ * The given buffer will automatically be increased in size if needed.
+ * A maximum of length bytes will be read.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ * If the buffer if nil, a buffer will automatically be created for you.
+ * If maxLength is zero, no length restriction is enforced.
+ *
+ * If the bufferOffset is greater than the length of the given buffer,
+ * the method will do nothing, and the delegate will not be called.
+ *
+ * If you pass a buffer, you must not alter it in any way while the socket is using it.
+ * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
+ * That is, it will reference the bytes that were appended to the given buffer via
+ * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
+**/
+- (void)readDataWithTimeout:(NSTimeInterval)timeout
+ buffer:(NSMutableData *)buffer
+ bufferOffset:(NSUInteger)offset
+ maxLength:(NSUInteger)length
+ tag:(long)tag;
+
+/**
+ * Reads the given number of bytes.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ *
+ * If the length is 0, this method does nothing and the delegate is not called.
+**/
+- (void)readDataToLength:(NSUInteger)length withTimeout:(NSTimeInterval)timeout tag:(long)tag;
+
+/**
+ * Reads the given number of bytes.
+ * The bytes will be appended to the given byte buffer starting at the given offset.
+ * The given buffer will automatically be increased in size if needed.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ * If the buffer if nil, a buffer will automatically be created for you.
+ *
+ * If the length is 0, this method does nothing and the delegate is not called.
+ * If the bufferOffset is greater than the length of the given buffer,
+ * the method will do nothing, and the delegate will not be called.
+ *
+ * If you pass a buffer, you must not alter it in any way while AsyncSocket is using it.
+ * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
+ * That is, it will reference the bytes that were appended to the given buffer via
+ * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
+**/
+- (void)readDataToLength:(NSUInteger)length
+ withTimeout:(NSTimeInterval)timeout
+ buffer:(NSMutableData *)buffer
+ bufferOffset:(NSUInteger)offset
+ tag:(long)tag;
+
+/**
+ * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ *
+ * If you pass nil or zero-length data as the "data" parameter,
+ * the method will do nothing (except maybe print a warning), and the delegate will not be called.
+ *
+ * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
+ * If you're developing your own custom protocol, be sure your separator can not occur naturally as
+ * part of the data between separators.
+ * For example, imagine you want to send several small documents over a socket.
+ * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
+ * In this particular example, it would be better to use a protocol similar to HTTP with
+ * a header that includes the length of the document.
+ * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
+ *
+ * The given data (separator) parameter should be immutable.
+ * For performance reasons, the socket will retain it, not copy it.
+ * So if it is immutable, don't modify it while the socket is using it.
+**/
+- (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
+
+/**
+ * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
+ * The bytes will be appended to the given byte buffer starting at the given offset.
+ * The given buffer will automatically be increased in size if needed.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ * If the buffer if nil, a buffer will automatically be created for you.
+ *
+ * If the bufferOffset is greater than the length of the given buffer,
+ * the method will do nothing (except maybe print a warning), and the delegate will not be called.
+ *
+ * If you pass a buffer, you must not alter it in any way while the socket is using it.
+ * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
+ * That is, it will reference the bytes that were appended to the given buffer via
+ * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
+ *
+ * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
+ * If you're developing your own custom protocol, be sure your separator can not occur naturally as
+ * part of the data between separators.
+ * For example, imagine you want to send several small documents over a socket.
+ * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
+ * In this particular example, it would be better to use a protocol similar to HTTP with
+ * a header that includes the length of the document.
+ * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
+ *
+ * The given data (separator) parameter should be immutable.
+ * For performance reasons, the socket will retain it, not copy it.
+ * So if it is immutable, don't modify it while the socket is using it.
+**/
+- (void)readDataToData:(NSData *)data
+ withTimeout:(NSTimeInterval)timeout
+ buffer:(NSMutableData *)buffer
+ bufferOffset:(NSUInteger)offset
+ tag:(long)tag;
+
+/**
+ * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ *
+ * If maxLength is zero, no length restriction is enforced.
+ * Otherwise if maxLength bytes are read without completing the read,
+ * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
+ * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
+ *
+ * If you pass nil or zero-length data as the "data" parameter,
+ * the method will do nothing (except maybe print a warning), and the delegate will not be called.
+ * If you pass a maxLength parameter that is less than the length of the data parameter,
+ * the method will do nothing (except maybe print a warning), and the delegate will not be called.
+ *
+ * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
+ * If you're developing your own custom protocol, be sure your separator can not occur naturally as
+ * part of the data between separators.
+ * For example, imagine you want to send several small documents over a socket.
+ * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
+ * In this particular example, it would be better to use a protocol similar to HTTP with
+ * a header that includes the length of the document.
+ * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
+ *
+ * The given data (separator) parameter should be immutable.
+ * For performance reasons, the socket will retain it, not copy it.
+ * So if it is immutable, don't modify it while the socket is using it.
+**/
+- (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout maxLength:(NSUInteger)length tag:(long)tag;
+
+/**
+ * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
+ * The bytes will be appended to the given byte buffer starting at the given offset.
+ * The given buffer will automatically be increased in size if needed.
+ *
+ * If the timeout value is negative, the read operation will not use a timeout.
+ * If the buffer if nil, a buffer will automatically be created for you.
+ *
+ * If maxLength is zero, no length restriction is enforced.
+ * Otherwise if maxLength bytes are read without completing the read,
+ * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
+ * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
+ *
+ * If you pass a maxLength parameter that is less than the length of the data (separator) parameter,
+ * the method will do nothing (except maybe print a warning), and the delegate will not be called.
+ * If the bufferOffset is greater than the length of the given buffer,
+ * the method will do nothing (except maybe print a warning), and the delegate will not be called.
+ *
+ * If you pass a buffer, you must not alter it in any way while the socket is using it.
+ * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
+ * That is, it will reference the bytes that were appended to the given buffer via
+ * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
+ *
+ * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
+ * If you're developing your own custom protocol, be sure your separator can not occur naturally as
+ * part of the data between separators.
+ * For example, imagine you want to send several small documents over a socket.
+ * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
+ * In this particular example, it would be better to use a protocol similar to HTTP with
+ * a header that includes the length of the document.
+ * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
+ *
+ * The given data (separator) parameter should be immutable.
+ * For performance reasons, the socket will retain it, not copy it.
+ * So if it is immutable, don't modify it while the socket is using it.
+**/
+- (void)readDataToData:(NSData *)data
+ withTimeout:(NSTimeInterval)timeout
+ buffer:(NSMutableData *)buffer
+ bufferOffset:(NSUInteger)offset
+ maxLength:(NSUInteger)length
+ tag:(long)tag;
+
+#pragma mark Writing
+
+/**
+ * Writes data to the socket, and calls the delegate when finished.
+ *
+ * If you pass in nil or zero-length data, this method does nothing and the delegate will not be called.
+ * If the timeout value is negative, the write operation will not use a timeout.
+ *
+ * Thread-Safety Note:
+ * If the given data parameter is mutable (NSMutableData) then you MUST NOT alter the data while
+ * the socket is writing it. In other words, it's not safe to alter the data until after the delegate method
+ * socket:didWriteDataWithTag: is invoked signifying that this particular write operation has completed.
+ * This is due to the fact that GCDAsyncSocket does NOT copy the data. It simply retains it.
+ * This is for performance reasons. Often times, if NSMutableData is passed, it is because
+ * a request/response was built up in memory. Copying this data adds an unwanted/unneeded overhead.
+ * If you need to write data from an immutable buffer, and you need to alter the buffer before the socket
+ * completes writing the bytes (which is NOT immediately after this method returns, but rather at a later time
+ * when the delegate method notifies you), then you should first copy the bytes, and pass the copy to this method.
+**/
+- (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
+
+#pragma mark Security
+
+/**
+ * Secures the connection using SSL/TLS.
+ *
+ * This method may be called at any time, and the TLS handshake will occur after all pending reads and writes
+ * are finished. This allows one the option of sending a protocol dependent StartTLS message, and queuing
+ * the upgrade to TLS at the same time, without having to wait for the write to finish.
+ * Any reads or writes scheduled after this method is called will occur over the secured connection.
+ *
+ * The possible keys and values for the TLS settings are well documented.
+ * Some possible keys are:
+ * - kCFStreamSSLLevel
+ * - kCFStreamSSLAllowsExpiredCertificates
+ * - kCFStreamSSLAllowsExpiredRoots
+ * - kCFStreamSSLAllowsAnyRoot
+ * - kCFStreamSSLValidatesCertificateChain
+ * - kCFStreamSSLPeerName
+ * - kCFStreamSSLCertificates
+ * - kCFStreamSSLIsServer
+ *
+ * Please refer to Apple's documentation for associated values, as well as other possible keys.
+ *
+ * If you pass in nil or an empty dictionary, the default settings will be used.
+ *
+ * The default settings will check to make sure the remote party's certificate is signed by a
+ * trusted 3rd party certificate agency (e.g. verisign) and that the certificate is not expired.
+ * However it will not verify the name on the certificate unless you
+ * give it a name to verify against via the kCFStreamSSLPeerName key.
+ * The security implications of this are important to understand.
+ * Imagine you are attempting to create a secure connection to MySecureServer.com,
+ * but your socket gets directed to MaliciousServer.com because of a hacked DNS server.
+ * If you simply use the default settings, and MaliciousServer.com has a valid certificate,
+ * the default settings will not detect any problems since the certificate is valid.
+ * To properly secure your connection in this particular scenario you
+ * should set the kCFStreamSSLPeerName property to "MySecureServer.com".
+ * If you do not know the peer name of the remote host in advance (for example, you're not sure
+ * if it will be "domain.com" or "www.domain.com"), then you can use the default settings to validate the
+ * certificate, and then use the X509Certificate class to verify the issuer after the socket has been secured.
+ * The X509Certificate class is part of the CocoaAsyncSocket open source project.
+ **/
+- (void)startTLS:(NSDictionary *)tlsSettings;
+
+#pragma mark Advanced
+
+/**
+ * It's not thread-safe to access certain variables from outside the socket's internal queue.
+ *
+ * For example, the socket file descriptor.
+ * File descriptors are simply integers which reference an index in the per-process file table.
+ * However, when one requests a new file descriptor (by opening a file or socket),
+ * the file descriptor returned is guaranteed to be the lowest numbered unused descriptor.
+ * So if we're not careful, the following could be possible:
+ *
+ * - Thread A invokes a method which returns the socket's file descriptor.
+ * - The socket is closed via the socket's internal queue on thread B.
+ * - Thread C opens a file, and subsequently receives the file descriptor that was previously the socket's FD.
+ * - Thread A is now accessing/altering the file instead of the socket.
+ *
+ * In addition to this, other variables are not actually objects,
+ * and thus cannot be retained/released or even autoreleased.
+ * An example is the sslContext, of type SSLContextRef, which is actually a malloc'd struct.
+ *
+ * Although there are internal variables that make it difficult to maintain thread-safety,
+ * it is important to provide access to these variables
+ * to ensure this class can be used in a wide array of environments.
+ * This method helps to accomplish this by invoking the current block on the socket's internal queue.
+ * The methods below can be invoked from within the block to access
+ * those generally thread-unsafe internal variables in a thread-safe manner.
+ * The given block will be invoked synchronously on the socket's internal queue.
+ *
+ * If you save references to any protected variables and use them outside the block, you do so at your own peril.
+**/
+- (void)performBlock:(dispatch_block_t)block;
+
+/**
+ * These methods are only available from within the context of a performBlock: invocation.
+ * See the documentation for the performBlock: method above.
+ *
+ * Provides access to the socket's file descriptor(s).
+ * If the socket is a server socket (is accepting incoming connections),
+ * it might actually have multiple internal socket file descriptors - one for IPv4 and one for IPv6.
+**/
+- (int)socketFD;
+- (int)socket4FD;
+- (int)socket6FD;
+
+#if TARGET_OS_IPHONE
+
+/**
+ * These methods are only available from within the context of a performBlock: invocation.
+ * See the documentation for the performBlock: method above.
+ *
+ * Provides access to the socket's internal CFReadStream/CFWriteStream.
+ *
+ * These streams are only used as workarounds for specific iOS shortcomings:
+ *
+ * - Apple has decided to keep the SecureTransport framework private is iOS.
+ * This means the only supplied way to do SSL/TLS is via CFStream or some other API layered on top of it.
+ * Thus, in order to provide SSL/TLS support on iOS we are forced to rely on CFStream,
+ * instead of the preferred and faster and more powerful SecureTransport.
+ *
+ * - If a socket doesn't have backgrounding enabled, and that socket is closed while the app is backgrounded,
+ * Apple only bothers to notify us via the CFStream API.
+ * The faster and more powerful GCD API isn't notified properly in this case.
+ *
+ * See also: (BOOL)enableBackgroundingOnSocket
+**/
+- (CFReadStreamRef)readStream;
+- (CFWriteStreamRef)writeStream;
+
+/**
+ * This method is only available from within the context of a performBlock: invocation.
+ * See the documentation for the performBlock: method above.
+ *
+ * Configures the socket to allow it to operate when the iOS application has been backgrounded.
+ * In other words, this method creates a read & write stream, and invokes:
+ *
+ * CFReadStreamSetProperty(readStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
+ * CFWriteStreamSetProperty(writeStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
+ *
+ * Returns YES if successful, NO otherwise.
+ *
+ * Note: Apple does not officially support backgrounding server sockets.
+ * That is, if your socket is accepting incoming connections, Apple does not officially support
+ * allowing iOS applications to accept incoming connections while an app is backgrounded.
+ *
+ * Example usage:
+ *
+ * - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port
+ * {
+ * [asyncSocket performBlock:^{
+ * [asyncSocket enableBackgroundingOnSocket];
+ * }];
+ * }
+**/
+- (BOOL)enableBackgroundingOnSocket;
+
+#else
+
+/**
+ * This method is only available from within the context of a performBlock: invocation.
+ * See the documentation for the performBlock: method above.
+ *
+ * Provides access to the socket's SSLContext, if SSL/TLS has been started on the socket.
+**/
+- (SSLContextRef)sslContext;
+
+#endif
+
+#pragma mark Utilities
+
+/**
+ * Extracting host and port information from raw address data.
+**/
++ (NSString *)hostFromAddress:(NSData *)address;
++ (uint16_t)portFromAddress:(NSData *)address;
++ (BOOL)getHost:(NSString **)hostPtr port:(uint16_t *)portPtr fromAddress:(NSData *)address;
+
+/**
+ * A few common line separators, for use with the readDataToData:... methods.
+**/
++ (NSData *)CRLFData; // 0x0D0A
++ (NSData *)CRData; // 0x0D
++ (NSData *)LFData; // 0x0A
++ (NSData *)ZeroData; // 0x00
+
+@end
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+#pragma mark -
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+@protocol GCDAsyncSocketDelegate
+@optional
+
+/**
+ * This method is called immediately prior to socket:didAcceptNewSocket:.
+ * It optionally allows a listening socket to specify the socketQueue for a new accepted socket.
+ * If this method is not implemented, or returns NULL, the new accepted socket will create its own default queue.
+ *
+ * Since you cannot autorelease a dispatch_queue,
+ * this method uses the "new" prefix in its name to specify that the returned queue has been retained.
+ *
+ * Thus you could do something like this in the implementation:
+ * return dispatch_queue_create("MyQueue", NULL);
+ *
+ * If you are placing multiple sockets on the same queue,
+ * then care should be taken to increment the retain count each time this method is invoked.
+ *
+ * For example, your implementation might look something like this:
+ * dispatch_retain(myExistingQueue);
+ * return myExistingQueue;
+**/
+- (dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock;
+
+/**
+ * Called when a socket accepts a connection.
+ * Another socket is automatically spawned to handle it.
+ *
+ * You must retain the newSocket if you wish to handle the connection.
+ * Otherwise the newSocket instance will be released and the spawned connection will be closed.
+ *
+ * By default the new socket will have the same delegate and delegateQueue.
+ * You may, of course, change this at any time.
+**/
+- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket;
+
+/**
+ * Called when a socket connects and is ready for reading and writing.
+ * The host parameter will be an IP address, not a DNS name.
+**/
+- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port;
+
+/**
+ * Called when a socket has completed reading the requested data into memory.
+ * Not called if there is an error.
+**/
+- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
+
+/**
+ * Called when a socket has read in data, but has not yet completed the read.
+ * This would occur if using readToData: or readToLength: methods.
+ * It may be used to for things such as updating progress bars.
+**/
+- (void)socket:(GCDAsyncSocket *)sock didReadPartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
+
+/**
+ * Called when a socket has completed writing the requested data. Not called if there is an error.
+**/
+- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag;
+
+/**
+ * Called when a socket has written some data, but has not yet completed the entire write.
+ * It may be used to for things such as updating progress bars.
+**/
+- (void)socket:(GCDAsyncSocket *)sock didWritePartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
+
+/**
+ * Called if a read operation has reached its timeout without completing.
+ * This method allows you to optionally extend the timeout.
+ * If you return a positive time interval (> 0) the read's timeout will be extended by the given amount.
+ * If you don't implement this method, or return a non-positive time interval (<= 0) the read will timeout as usual.
+ *
+ * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
+ * The length parameter is the number of bytes that have been read so far for the read operation.
+ *
+ * Note that this method may be called multiple times for a single read if you return positive numbers.
+**/
+- (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutReadWithTag:(long)tag
+ elapsed:(NSTimeInterval)elapsed
+ bytesDone:(NSUInteger)length;
+
+/**
+ * Called if a write operation has reached its timeout without completing.
+ * This method allows you to optionally extend the timeout.
+ * If you return a positive time interval (> 0) the write's timeout will be extended by the given amount.
+ * If you don't implement this method, or return a non-positive time interval (<= 0) the write will timeout as usual.
+ *
+ * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
+ * The length parameter is the number of bytes that have been written so far for the write operation.
+ *
+ * Note that this method may be called multiple times for a single write if you return positive numbers.
+**/
+- (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutWriteWithTag:(long)tag
+ elapsed:(NSTimeInterval)elapsed
+ bytesDone:(NSUInteger)length;
+
+/**
+ * Conditionally called if the read stream closes, but the write stream may still be writeable.
+ *
+ * This delegate method is only called if autoDisconnectOnClosedReadStream has been set to NO.
+ * See the discussion on the autoDisconnectOnClosedReadStream method for more information.
+**/
+- (void)socketDidCloseReadStream:(GCDAsyncSocket *)sock;
+
+/**
+ * Called when a socket disconnects with or without error.
+ *
+ * If you call the disconnect method, and the socket wasn't already disconnected,
+ * this delegate method will be called before the disconnect method returns.
+**/
+- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err;
+
+/**
+ * Called after the socket has successfully completed SSL/TLS negotiation.
+ * This method is not called unless you use the provided startTLS method.
+ *
+ * If a SSL/TLS negotiation fails (invalid certificate, etc) then the socket will immediately close,
+ * and the socketDidDisconnect:withError: delegate method will be called with the specific SSL error code.
+**/
+- (void)socketDidSecure:(GCDAsyncSocket *)sock;
+
+@end