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//
// Mouse.m
// Low Battery Yup.d
//
// Created by TW on 11/16/16.
// Copyright (c) 2016 TW. All rights reserved.
//
#import "Mouse.h"
@implementation Mouse
- (id)init
{
self = [super init];
if (self) {
_current_display = CGMainDisplayID();
_cursor_position = CGPointMake(0, 0);
_fake_alert = [[FakeAlert alloc] init];
_fake_alert_frame = [_fake_alert frame];
}
return self;
}
- (void)dealloc
{
[_fake_alert release];
[super dealloc];
}
- (void)moveToPoint:(CGPoint)point
{
_cursor_position = point;
CGDisplayMoveCursorToPoint(_current_display, point);
}
- (void)moveToLowBatteryOK
{
if (_current_display != CGMainDisplayID()) {
_current_display = CGMainDisplayID();
_fake_alert_frame = [_fake_alert frame];
}
CGPoint point;
size_t height = CGDisplayPixelsHigh(_current_display);
point.x = _fake_alert_frame.origin.x + 420;
point.y = height - _fake_alert_frame.origin.y - 30;
[self moveToPoint:point];
}
void post_mouse_event (CGEventType type, CGMouseButton button, CGPoint point) {
CGEventSourceRef ref = CGEventSourceCreate(kCGEventSourceStatePrivate);
CGEventRef event = CGEventCreateMouseEvent(ref, type, point, button);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
CFRelease(ref);
}
- (void)click
{
post_mouse_event(kCGEventLeftMouseDown, kCGMouseButtonLeft, _cursor_position);
post_mouse_event(kCGEventLeftMouseUp, kCGMouseButtonLeft, _cursor_position);
}
@end
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