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authorTeddy Wing2018-10-05 13:31:26 +0200
committerTeddy Wing2018-10-05 13:31:26 +0200
commit4b482ff81bd094966af282b8ffd0a09ad1b18d78 (patch)
tree58b438aa5ea3366cdac79c0e03b5b8c62b65e518 /lib/dome-key-map
parentfb46a8b01ccf243b0caa360e360c43f1fc2df7de (diff)
downloadDomeKey-4b482ff81bd094966af282b8ffd0a09ad1b18d78.tar.bz2
Set up IPC to enable reloading the mappings file
My original plan was to use an `NSXPCConnection` to handle the IPC for reloading mappings. For some background, this is what I'm envisioning: 1. DomeKey is running in the background 2. User wants to make a change to their config. Update `mappings.dkmap`. 3. The new mappings file needs to be re-parsed and reloaded into memory. The simplest thing we could do is just quit and relaunch DomeKey. but that's kind of a pain. So instead, we run something like this from the command line: $ dome-key --reload-mappings This will tell the running DomeKey process to update its mappings by reloading the mappings file. As I said, I was going to use `NSXPCConnection` for the IPC communication, as it had come up in my research for IPC mechanisms on OS X. I knew I didn't want to use a TCP socket as that seemed like too much overhead. The ability to pass messages to classes "directly" using `NSXPCConnection` was very appealing. However, I got a little lazy trying to learn it. It has a whole model for how the communication should work, including various procedures that need to be set up using its API. It started to feel like a bit of a pain. At that point I started looking into alternatives. One idea was to move the IPC into the Rust code and use Unix Domain Sockets (https://doc.rust-lang.org/std/os/unix/net/struct.UnixListener.html). I was tempted to go this route, but I wasn't a fan of the need to always be listening, the potential need to spawn a thread to reload the mappings to free up the main workload, the need to figure out a way to pass `State` (which keeps our parsed mappings in memory) around, and the fact that only plain strings are passed, instead of messages in the case of `NSXPCConnection`. I came across https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/OSX_Technology_Overview/SystemTechnology/SystemTechnology.html where I discovered BSD notifications and `notify.3`. This seemed to be the lightweight easy-to-use solution that I was looking for. After following a little sample code, it works like a charm.
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