From 864b87d37a5c19e0445a3fb124ea154b201d5ae3 Mon Sep 17 00:00:00 2001 From: Teddy Wing Date: Sun, 4 Oct 2015 12:41:37 -0400 Subject: Initial commit. Initial menu and board state Setup layout and structure of the code. * Add a command and map to start the game * When the game is started, prompt for game start, help, or leaderboard * Create help file template (TODO) * On game start, initialise the board with spaces and a player character * Setup buffer locals on game start * Create various functions that we'll need coming up either as stubs or filled in with what they'll probably be. --- plugin/space_vlaze.vim | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 plugin/space_vlaze.vim (limited to 'plugin') diff --git a/plugin/space_vlaze.vim b/plugin/space_vlaze.vim new file mode 100644 index 0000000..257f715 --- /dev/null +++ b/plugin/space_vlaze.vim @@ -0,0 +1,10 @@ +if exists('g:loaded_space_vlaze') + finish +endif +let g:loaded_space_vlaze = 1 + + +command! SpaceVlaze call space_vlaze#Start() + + +nnoremap sv :SpaceVlaze -- cgit v1.2.3