From 3887c225e1024fde6570a8c8984ea462ab04c0fb Mon Sep 17 00:00:00 2001 From: Teddy Wing Date: Thu, 8 Oct 2015 03:52:38 -0400 Subject: Add audio for player movement Again created with Cfxr. (Godsend!) --- Resources/player-move.wav | Bin 0 -> 4308 bytes autoload/space_vlaze/audio.vim | 5 +++++ autoload/space_vlaze/player.vim | 4 ++++ 3 files changed, 9 insertions(+) create mode 100644 Resources/player-move.wav diff --git a/Resources/player-move.wav b/Resources/player-move.wav new file mode 100644 index 0000000..59e9ac1 Binary files /dev/null and b/Resources/player-move.wav differ diff --git a/autoload/space_vlaze/audio.vim b/autoload/space_vlaze/audio.vim index 18d3e7f..0aa38aa 100644 --- a/autoload/space_vlaze/audio.vim +++ b/autoload/space_vlaze/audio.vim @@ -13,3 +13,8 @@ endfunction function! space_vlaze#audio#PlayEnemyDefeated() call space_vlaze#audio#Play('enemy-defeated.wav') endfunction + + +function! space_vlaze#audio#PlayPlayerMove() + call space_vlaze#audio#Play('player-move.wav') +endfunction diff --git a/autoload/space_vlaze/player.vim b/autoload/space_vlaze/player.vim index dce2f04..48f6649 100644 --- a/autoload/space_vlaze/player.vim +++ b/autoload/space_vlaze/player.vim @@ -29,6 +29,7 @@ endfunction function! space_vlaze#player#MoveLeft() + call space_vlaze#audio#PlayPlayerMove() call space_vlaze#player#ClearPlayerCell() call space_vlaze#player#SetPlayerX(space_vlaze#player#PlayerX() - 1) call space_vlaze#enemy#HandlePlayerCollision() @@ -37,6 +38,7 @@ endfunction function! space_vlaze#player#MoveDown() + call space_vlaze#audio#PlayPlayerMove() call space_vlaze#player#ClearPlayerCell() call space_vlaze#player#SetPlayerY(space_vlaze#player#PlayerY() + 1) call space_vlaze#enemy#HandlePlayerCollision() @@ -45,6 +47,7 @@ endfunction function! space_vlaze#player#MoveUp() + call space_vlaze#audio#PlayPlayerMove() call space_vlaze#player#ClearPlayerCell() call space_vlaze#player#SetPlayerY(space_vlaze#player#PlayerY() - 1) call space_vlaze#enemy#HandlePlayerCollision() @@ -53,6 +56,7 @@ endfunction function! space_vlaze#player#MoveRight() + call space_vlaze#audio#PlayPlayerMove() call space_vlaze#player#ClearPlayerCell() call space_vlaze#player#SetPlayerX(space_vlaze#player#PlayerX() + 1) call space_vlaze#enemy#HandlePlayerCollision() -- cgit v1.2.3