<feed xmlns='http://www.w3.org/2005/Atom'>
<title>vim-space-vlaze/doc, branch v0.0.1</title>
<subtitle>A space shooter game that runs in Vim</subtitle>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/'/>
<entry>
<title>doc/space_vlaze.txt: Add section for external dependencies</title>
<updated>2015-10-09T01:21:14+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-10-09T01:21:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/commit/?id=16c570fc4376ba224b51cd2fb5cf6248746dcf36'/>
<id>16c570fc4376ba224b51cd2fb5cf6248746dcf36</id>
<content type='text'>
List the plugin's external dependencies, currently only `mplayer` which
is used to play game audio.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
List the plugin's external dependencies, currently only `mplayer` which
is used to play game audio.
</pre>
</div>
</content>
</entry>
<entry>
<title>doc/space_vlaze.txt: Add a section for bugs</title>
<updated>2015-10-08T08:51:57+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-10-08T08:51:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/commit/?id=6ffd59c576b037b1d32e35b346fdc8be21ee2e2d'/>
<id>6ffd59c576b037b1d32e35b346fdc8be21ee2e2d</id>
<content type='text'>
List a few known bugs that currently appear in the game.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
List a few known bugs that currently appear in the game.
</pre>
</div>
</content>
</entry>
<entry>
<title>doc/space_vlaze.txt: Change name of the system used in the story</title>
<updated>2015-10-08T08:33:40+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-10-08T08:33:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/commit/?id=6c34e91e1800e0deba3054722730ed21b9ff3c18'/>
<id>6c34e91e1800e0deba3054722730ed21b9ff3c18</id>
<content type='text'>
Originally thought of Maize but had misspelled it as Maze. Was
considering Maiz so as to not be so literal, then decided that a more
French spelling looked nicer.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Originally thought of Maize but had misspelled it as Maze. Was
considering Maiz so as to not be so literal, then decided that a more
French spelling looked nicer.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add docs</title>
<updated>2015-10-08T08:33:16+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-10-08T08:32:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/commit/?id=78038c863df19509a5edbc6e8b97a43fdfe24ff6'/>
<id>78038c863df19509a5edbc6e8b97a43fdfe24ff6</id>
<content type='text'>
Write Vim help for the plugin including an introduction, information
about the command and map provided, as well as gameplay instructions and
maps.

Also generate help tags.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Write Vim help for the plugin including an introduction, information
about the command and map provided, as well as gameplay instructions and
maps.

Also generate help tags.
</pre>
</div>
</content>
</entry>
<entry>
<title>doc/space_vlaze.txt: Change backstore to be more upbeat</title>
<updated>2015-10-05T02:23:17+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-10-05T02:23:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/commit/?id=e3cd1d5afa2938ce1cc7dea69a697407c051c0a3'/>
<id>e3cd1d5afa2938ce1cc7dea69a697407c051c0a3</id>
<content type='text'>
Change the backstory based on my Dad's recommendation that the enemy
ships should be popcorn kernels. This makes the story more fun and weird
and pacifistic.

Another possible idea from my conversation with my parents is that the
kernels could pop into popcorn when you hit them, and this would turn
them into collectibles. Let's see if I have time to make that work.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change the backstory based on my Dad's recommendation that the enemy
ships should be popcorn kernels. This makes the story more fun and weird
and pacifistic.

Another possible idea from my conversation with my parents is that the
kernels could pop into popcorn when you hit them, and this would turn
them into collectibles. Let's see if I have time to make that work.
</pre>
</div>
</content>
</entry>
<entry>
<title>doc/space_vlaze.txt: Add some backstory</title>
<updated>2015-10-04T23:36:35+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-10-04T23:36:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/commit/?id=bea3e3a48c4341e28c15a93ea6d4dd284cc3c232'/>
<id>bea3e3a48c4341e28c15a93ea6d4dd284cc3c232</id>
<content type='text'>
Initial ideas for the backstory of the game.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Initial ideas for the backstory of the game.
</pre>
</div>
</content>
</entry>
<entry>
<title>Initial commit. Initial menu and board state</title>
<updated>2015-10-04T16:41:37+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-10-04T16:41:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.teddywing.com/vim-space-vlaze/commit/?id=864b87d37a5c19e0445a3fb124ea154b201d5ae3'/>
<id>864b87d37a5c19e0445a3fb124ea154b201d5ae3</id>
<content type='text'>
Setup layout and structure of the code.

* Add a command and map to start the game
* When the game is started, prompt for game start, help, or leaderboard
* Create help file template (TODO)
* On game start, initialise the board with spaces and a player character
* Setup buffer locals on game start
* Create various functions that we'll need coming up either as stubs or
  filled in with what they'll probably be.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Setup layout and structure of the code.

* Add a command and map to start the game
* When the game is started, prompt for game start, help, or leaderboard
* Create help file template (TODO)
* On game start, initialise the board with spaces and a player character
* Setup buffer locals on game start
* Create various functions that we'll need coming up either as stubs or
  filled in with what they'll probably be.
</pre>
</div>
</content>
</entry>
</feed>
