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<title>tic-tac-toe, branch master</title>
<subtitle>Simple incomplete console tic-tac-toe game</subtitle>
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<entry>
<title>Merge branch 'rspec-style'</title>
<updated>2015-04-16T06:13:04+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-16T06:13:04+00:00</published>
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</pre>
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</entry>
<entry>
<title>Add README &amp; LICENSE</title>
<updated>2015-04-16T06:11:55+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-16T06:11:55+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>main.rb: Exit more quietly on Ctrl-C</title>
<updated>2015-04-15T04:58:12+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-15T04:58:12+00:00</published>
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Otherwise it prints "Interrupt" and a traceback.
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<pre>
Otherwise it prints "Interrupt" and a traceback.
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</entry>
<entry>
<title>main.rb: Output our winner when we have one</title>
<updated>2015-04-15T04:50:49+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-15T04:50:49+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Board: Determine winner in `#winner?`</title>
<updated>2015-04-15T04:42:39+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-15T04:42:39+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Flesh out the game loop</title>
<updated>2015-04-14T22:40:47+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-14T22:40:47+00:00</published>
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<content type='text'>
* Use a new, currently empty `Board#winner?` method as our loop
  condition
* Add `Player#insignia` so we can print the correct player insignia
  depending on who the current player is
* Print the board and a prompt for coordinates
* Switch the current player after a player finishes moving
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* Use a new, currently empty `Board#winner?` method as our loop
  condition
* Add `Player#insignia` so we can print the correct player insignia
  depending on who the current player is
* Print the board and a prompt for coordinates
* Switch the current player after a player finishes moving
</pre>
</div>
</content>
</entry>
<entry>
<title>Board: Fix #render method</title>
<updated>2015-04-14T22:39:07+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-14T22:39:07+00:00</published>
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<content type='text'>
Return the actual board in the right format instead of always returning
3 rows of 3 dots.
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<pre>
Return the actual board in the right format instead of always returning
3 rows of 3 dots.
</pre>
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</content>
</entry>
<entry>
<title>Player: Add a `#move` method to move a piece to a cell on the board</title>
<updated>2015-04-14T22:19:22+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-14T22:18:33+00:00</published>
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<content type='text'>
Also add `Board#update_cell` to facilitate player movement.
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Also add `Board#update_cell` to facilitate player movement.
</pre>
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</entry>
<entry>
<title>Player: Add `initialize` method, use insignia constants</title>
<updated>2015-04-14T21:57:55+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-14T21:57:55+00:00</published>
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<content type='text'>
Add an `initialize` method to get rid of our test errors and use the
constants we created in 231060de4c493a9c6ba3510a9be4d405517af5c6 when
creating new `Player`s.
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<pre>
Add an `initialize` method to get rid of our test errors and use the
constants we created in 231060de4c493a9c6ba3510a9be4d405517af5c6 when
creating new `Player`s.
</pre>
</div>
</content>
</entry>
<entry>
<title>Player: Add constants for player insignias ('X' &amp; 'O')</title>
<updated>2015-04-14T21:52:41+00:00</updated>
<author>
<name>Teddy Wing</name>
</author>
<published>2015-04-14T21:52:41+00:00</published>
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