diff options
| author | Teddy Wing | 2020-05-05 21:03:34 +0200 | 
|---|---|---|
| committer | Teddy Wing | 2020-05-05 22:37:52 +0200 | 
| commit | 0ff130243082c5a509ca1795692c22adc9e194da (patch) | |
| tree | f20f87860bace7ff88fded4130c22a74d0297f11 /src | |
| parent | ad62baaf033b7a77192ccad343b1926537b69024 (diff) | |
| download | netflix-immersive-0ff130243082c5a509ca1795692c22adc9e194da.tar.bz2 | |
Move content script to TypeScript
I'd like to split up some functionality into modules, and it seems like
using TypeScript would be a good way to achieve that.
Diffstat (limited to 'src')
| -rw-r--r-- | src/index.ts | 86 | 
1 files changed, 86 insertions, 0 deletions
| diff --git a/src/index.ts b/src/index.ts new file mode 100644 index 0000000..b8fcf0f --- /dev/null +++ b/src/index.ts @@ -0,0 +1,86 @@ +function with_player (callback) { +	var interval = setInterval( +		function() { +			var player = document.querySelector('.NFPlayer.nf-player-container'); + +			if (player) { +				clearInterval(interval); + +				callback(player); +			} +		}, +		1000 +	); +} + +function init_mutation_observer (player) { +	var observer = new MutationObserver(function(mutation_list) { +		for (var i = 0; i < mutation_list.length; i++) { +			var mutation = mutation_list[i]; +			var player = mutation.target as HTMLElement; + +			if (player.classList.contains('postplay')) { +				player.classList.remove('postplay'); + +				// Activate player controls. +				player.click(); + +				// TODO: Change .active to .inactive +				// mutation.target.classList.replace('active', 'inactive'); // Didn't work +				// Remove .can-resume: Removes white border on hover +				// PlayerControlsNeo__bottom-controls PlayerControlsNeo__bottom-controls--faded +				// PlayerControlsNeo__layout PlayerControlsNeo__layout--active +				// PlayerControlsNeo__layout PlayerControlsNeo__layout--inactive + +				// document.querySelector('.PlayerControlsNeo__bottom-controls') +				// 	.classList +				// 	.add('PlayerControlsNeo__bottom-controls--faded'); + +				document.querySelector('.PlayerControlsNeo__layout.PlayerControlsNeo__layout--active') +					.classList +					.replace( +						'PlayerControlsNeo__layout--active', +						'PlayerControlsNeo__layout--inactive' +					); + +				// .OriginalsPostPlay-BackgroundTrailer .BackToBrowse + +				return; +			} +		} +	}); + +	observer.observe( +		player, +		{ +			attributeFilter: ['class'], +			attributeOldValue: true +		} +	); +} + +function styles () { +	var style = document.createElement('style'); +	var stylesheet = style.sheet as CSSStyleSheet; + +	document.head.appendChild(style); + +	stylesheet.insertRule( +		'.OriginalsPostPlay-BackgroundTrailer .BackToBrowse { visibility: hidden; }', +		stylesheet.cssRules.length +	); + +	stylesheet.insertRule( +		'.player-view-childrens { visibility: hidden; }', +		stylesheet.cssRules.length +	); +} + + +with_player(function(player) { +	// window.player = player; + +	init_mutation_observer(player); +}); + +styles(); | 
