aboutsummaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorTeddy Wing2020-05-05 21:03:34 +0200
committerTeddy Wing2020-05-05 22:37:52 +0200
commit0ff130243082c5a509ca1795692c22adc9e194da (patch)
treef20f87860bace7ff88fded4130c22a74d0297f11 /src
parentad62baaf033b7a77192ccad343b1926537b69024 (diff)
downloadnetflix-immersive-0ff130243082c5a509ca1795692c22adc9e194da.tar.bz2
Move content script to TypeScript
I'd like to split up some functionality into modules, and it seems like using TypeScript would be a good way to achieve that.
Diffstat (limited to 'src')
-rw-r--r--src/index.ts86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/index.ts b/src/index.ts
new file mode 100644
index 0000000..b8fcf0f
--- /dev/null
+++ b/src/index.ts
@@ -0,0 +1,86 @@
+function with_player (callback) {
+ var interval = setInterval(
+ function() {
+ var player = document.querySelector('.NFPlayer.nf-player-container');
+
+ if (player) {
+ clearInterval(interval);
+
+ callback(player);
+ }
+ },
+ 1000
+ );
+}
+
+function init_mutation_observer (player) {
+ var observer = new MutationObserver(function(mutation_list) {
+ for (var i = 0; i < mutation_list.length; i++) {
+ var mutation = mutation_list[i];
+ var player = mutation.target as HTMLElement;
+
+ if (player.classList.contains('postplay')) {
+ player.classList.remove('postplay');
+
+ // Activate player controls.
+ player.click();
+
+ // TODO: Change .active to .inactive
+ // mutation.target.classList.replace('active', 'inactive'); // Didn't work
+ // Remove .can-resume: Removes white border on hover
+ // PlayerControlsNeo__bottom-controls PlayerControlsNeo__bottom-controls--faded
+ // PlayerControlsNeo__layout PlayerControlsNeo__layout--active
+ // PlayerControlsNeo__layout PlayerControlsNeo__layout--inactive
+
+ // document.querySelector('.PlayerControlsNeo__bottom-controls')
+ // .classList
+ // .add('PlayerControlsNeo__bottom-controls--faded');
+
+ document.querySelector('.PlayerControlsNeo__layout.PlayerControlsNeo__layout--active')
+ .classList
+ .replace(
+ 'PlayerControlsNeo__layout--active',
+ 'PlayerControlsNeo__layout--inactive'
+ );
+
+ // .OriginalsPostPlay-BackgroundTrailer .BackToBrowse
+
+ return;
+ }
+ }
+ });
+
+ observer.observe(
+ player,
+ {
+ attributeFilter: ['class'],
+ attributeOldValue: true
+ }
+ );
+}
+
+function styles () {
+ var style = document.createElement('style');
+ var stylesheet = style.sheet as CSSStyleSheet;
+
+ document.head.appendChild(style);
+
+ stylesheet.insertRule(
+ '.OriginalsPostPlay-BackgroundTrailer .BackToBrowse { visibility: hidden; }',
+ stylesheet.cssRules.length
+ );
+
+ stylesheet.insertRule(
+ '.player-view-childrens { visibility: hidden; }',
+ stylesheet.cssRules.length
+ );
+}
+
+
+with_player(function(player) {
+ // window.player = player;
+
+ init_mutation_observer(player);
+});
+
+styles();