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# This prevents printable characters from being passed through to underlying page. It should, however, allow
# through chrome keyboard shortcuts. It's a backstop for all of the modes following.
class SuppressPrintable extends Mode
constructor: (options) ->
handler = (event) =>
if KeyboardUtils.isPrintable event
if event.type == "keydown"
# Completely suppress Backspace and Delete.
if event.keyCode in [ 8, 46 ]
@suppressEvent
else
DomUtils.suppressPropagation
@stopBubblingAndFalse
else
false
else
@stopBubblingAndTrue
# This is pushed onto the handler stack before calling super(). Therefore, it ends up underneath (or
# after) all of the other handlers associated with the mode.
@suppressPrintableHandlerId = handlerStack.push
_name: "#{@id}/suppress-printable"
keydown: handler
keypress: handler
keyup: handler
super options
@onExit => handlerStack.remove @suppressPrintableHandlerId
# This watches keyboard events and maintains @countPrefix as number keys and other keys are pressed.
class MaintainCount extends SuppressPrintable
constructor: (options) ->
@countPrefix = options.initialCount || ""
super options
@push
_name: "#{@id}/maintain-count"
keypress: (event) =>
@alwaysContinueBubbling =>
unless event.metaKey or event.ctrlKey or event.altKey
keyChar = String.fromCharCode event.charCode
@countPrefix =
if keyChar and keyChar.length == 1 and "0" <= keyChar <= "9"
if @options.initialCount
@countPrefix = ""
delete @options.initialCount
@countPrefix + keyChar
else
""
runCountPrefixTimes: (func) ->
count = if 0 < @countPrefix.length then parseInt @countPrefix else 1
func() for [0...count]
# Some symbolic names.
forward = "forward"
backward = "backward"
character = "character"
# This implements movement commands with count prefixes (using MaintainCount) for both visual mode and edit
# mode.
class Movement extends MaintainCount
opposite: { forward: backward, backward: forward }
# Call a function. Return true if the selection changed.
selectionChanged: (func) ->
r = @selection.getRangeAt(0).cloneRange()
func()
rr = @selection.getRangeAt(0)
not (r.compareBoundaryPoints(Range.END_TO_END, rr) or r.compareBoundaryPoints Range.START_TO_START, rr)
# Try to move one character in "direction". Return 1, -1 or 0, indicating whether the selection got bigger,
# or smaller, or is unchanged.
moveInDirection: (direction) ->
length = @selection.toString().length
@selection.modify "extend", direction, character
@selection.toString().length - length
# Get the direction of the selection. The selection is "forward" if the focus is at or after the anchor,
# and "backward" otherwise.
# NOTE(smblott). Could be better, see: https://dom.spec.whatwg.org/#interface-range.
getDirection: ->
# Try to move the selection forward or backward, check whether it got bigger or smaller (then restore it).
for type in [ forward, backward ]
if success = @moveInDirection type
@moveInDirection @opposite[type]
return if 0 < success then type else @opposite[type]
moveForwardWord: (direction) ->
# We use two forward words and one backword so that we end up at the end of the word if we are at the end
# of the text. Currently broken if the very-next characters is whitespace.
movements = [ "forward word", "forward word", "forward character", "backward character", "backward word" ]
@runMovements movements
swapFocusAndAnchor: ->
direction = @getDirection()
length = @selection.toString().length
@selection[if direction == forward then "collapseToEnd" else "collapseToStart"]()
@selection.modify "extend", @opposite[direction], character for [0...length]
# Run a movement command. Return true if the selection changed, false otherwise.
runMovement: (movement) ->
@selectionChanged => @selection.modify @alterMethod, movement.split(" ")...
# Run a sequence of movements; bail immediately on any failure to change the selection.
runMovements: (movements) ->
for movement in movements
break unless @runMovement movement
movements:
"l": "forward character"
"h": "backward character"
"j": "forward line"
"k": "backward line"
"e": "forward word"
"b": "backward word"
"w": -> @moveForwardWord()
")": "forward sentence"
"(": "backward sentence"
"}": "forward paragraph"
"{": "backward paragraph"
"$": "forward lineboundary"
"0": "backward lineboundary"
"G": "forward documentboundary"
"gg": "backward documentboundary"
"o": -> @swapFocusAndAnchor()
constructor: (options) ->
@movements = extend {}, @movements
@commands = {}
@alterMethod = options.alterMethod || "extend"
@keyQueue = ""
@yankedText = ""
super extend options
@push
_name: "#{@id}/keypress"
keypress: (event) =>
unless event.metaKey or event.ctrlKey or event.altKey
@keyQueue += String.fromCharCode event.charCode
# We allow at most three characters for a command or movement mapping.
@keyQueue = @keyQueue.slice Math.max 0, @keyQueue.length - 3
# Try each possible multi-character keyChar sequence, from longest to shortest.
for keyChar in (@keyQueue[i..] for i in [0...@keyQueue.length])
if @movements[keyChar] or @commands[keyChar]
@keyQueue = ""
@selection = window.getSelection()
if @commands[keyChar]
@commands[keyChar].call @
@scrollIntoView()
return @suppressEvent
else if @movements[keyChar]
@runCountPrefixTimes =>
switch typeof @movements[keyChar]
when "string" then @runMovement @movements[keyChar]
when "function" then @movements[keyChar].call @
@scrollIntoView()
if @options.singleMovement
@yank()
return @suppressEvent
@continueBubbling
# Aliases.
@movements.B = @movements.b
@movements.W = @movements.w
yank: (args = {}) ->
@yankedText = text = window.getSelection().toString()
console.log "yank:", text
@selection.deleteFromDocument() if args.deleteFromDocument
@selection[if @getDirection() == backward then "collapseToEnd" else "collapseToStart"]()
@yankedText
yankLine: ->
for direction in [ forward, backward ]
@runMovement "#{direction} lineboundary"
@swapFocusAndAnchor()
@lastYankedLine = @yank()
enterInsertMode: ->
new InsertMode { badge: "I", blurOnEscape: false }
# Adapted from: http://roysharon.com/blog/37.
# I have no idea how this works (smblott, 2015/1/22).
# The intention is to find the element containing the focus. That's the element we need to scroll into
# view.
getElementWithFocus: (selection) ->
r = t = selection.getRangeAt 0
if selection.type == "Range"
r = t.cloneRange()
r.collapse(@getDirection() == backward)
t = r.startContainer
t = t.childNodes[r.startOffset] if t.nodeType == 1
o = t
o = o.previousSibling while o and o.nodeType != 1
t = o || t?.parentNode
t
# Try to scroll the focus into view.
scrollIntoView: ->
if document.activeElement and DomUtils.isEditable document.activeElement
element = document.activeElement
if element.clientHeight < element.scrollHeight
if element.isContentEditable
# How do we do this?
else
coords = DomUtils.getCaretCoordinates element, element.selectionStart
Scroller.scrollToPosition element, coords.top, coords.left
else
# getElementWithFocus() seems to work most (but not all) of the time.
leadingElement = @getElementWithFocus @selection
Scroller.scrollIntoView leadingElement if leadingElement
class VisualMode extends Movement
constructor: (options = {}) ->
@selection = window.getSelection()
switch @selection.type
when "None"
HUD.showForDuration "An initial selection is required for visual mode.", 2500
return
when "Caret"
# Try to start with a visible selection.
@moveInDirection(forward) or @moveInDirection backward unless options.underEditMode
defaults =
name: "visual"
badge: "V"
exitOnEscape: true
alterMethod: "extend"
underEditMode: false
super extend defaults, options
extend @commands,
"y": @yank
"Y": @yankLine
if @options.underEditMode
extend @commands,
"d": => @yank deleteFromDocument: true
"c": => @yank deleteFromDocument: true; @enterInsertMode()
yank: (args...) ->
text = super args...
length = text.length
text = text.replace /\s+/g, " "
text = text[...12] + "..." if 15 < length
HUD.showForDuration "Yanked #{length} character#{if length == 1 then "" else "s"}: \"#{text}\".", 2500
@exit()
exit: (event) ->
super()
unless @options.underEditMode
if document.activeElement and DomUtils.isEditable document.activeElement
document.activeElement.blur()
# Now set the clipboard. No operations which maniplulate the selection should follow this.
chrome.runtime.sendMessage { handler: "copyToClipboard", data: @yankedText } if @yankedText
class VisualModeForEdit extends VisualMode
constructor: (options = {}) ->
super extend options, underEditMode: true
exit: (args...) ->
@selection[if @getDirection() == backward then "collapseToEnd" else "collapseToStart"]()
super args...
class EditMode extends Movement
constructor: (options = {}) ->
@element = document.activeElement
return unless @element and DomUtils.isEditable @element
super
name: "edit"
badge: "E"
exitOnEscape: true
alterMethod: "move"
extend @commands,
"i": @enterInsertMode
"a": @enterInsertMode
"A": => @runMovement "forward lineboundary"; @enterInsertMode()
"o": => @openLine forward
"O": => @openLine backward
"p": => @pasteClipboard forward
"P": => @pasteClipboard backward
"v": -> new VisualModeForEdit
"Y": => @withRangeSelection => @yankLine()
"y": =>
new VisualModeForEdit
singleMovement: true
initialCount: @countPrefix
# # Aliases.
# @commands.Y = @commands.yy
pasteClipboard: (direction) ->
text = Clipboard.paste @element
if text
if text == @lastYankedLine
text += "\n"
@runMovement "#{direction} lineboundary"
@runMovement "#{direction} character" if direction == forward
DomUtils.simulateTextEntry @element, text
openLine: (direction) ->
@runMovement "#{direction} lineboundary"
@enterInsertMode()
DomUtils.simulateTextEntry @element, "\n"
@runMovement "backward character" if direction == backward
withRangeSelection: (func) ->
@alterMethod = "extend"
func.call @
@alterMethod = "move"
@selection.collapseToStart()
exit: (event, target) ->
super()
if event?.type = "keydown" and KeyboardUtils.isEscape event
if target? and DomUtils.isDOMDescendant @element, target
@element.blur()
root = exports ? window
root.VisualMode = VisualMode
root.EditMode = EditMode
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