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|
enterInsertMode = ->
new InsertMode { badge: "I", blurOnEscape: false }
# This prevents printable characters from being passed through to underlying page. It should, however, allow
# through chrome keyboard shortcuts. It's a backstop for all of the modes following.
class SuppressPrintable extends Mode
constructor: (options) ->
handler = (event) =>
if KeyboardUtils.isPrintable event
if event.type == "keydown"
# Completely suppress Backspace and Delete.
if event.keyCode in [ 8, 46 ]
@suppressEvent
else
DomUtils.suppressPropagation
@stopBubblingAndFalse
else
false
else
@stopBubblingAndTrue
# This is pushed onto the handler stack before calling super(). Therefore, it ends up underneath (or
# after) all of the other handlers associated with the mode.
handlerId = handlerStack.push
_name: "#{@id}/suppress-printable"
keydown: handler
keypress: handler
keyup: handler
super options
@handlers.push handlerId
# This watches keyboard events and maintains @countPrefix as number keys and other keys are pressed.
class MaintainCount extends SuppressPrintable
constructor: (options) ->
@countPrefix = options.initialCount || ""
super options
@push
_name: "#{@id}/maintain-count"
keypress: (event) =>
@alwaysContinueBubbling =>
unless event.metaKey or event.ctrlKey or event.altKey
keyChar = String.fromCharCode event.charCode
@countPrefix =
if keyChar?.length == 1 and "0" <= keyChar <= "9" and @countPrefix + keyChar != "0"
if @options.initialCount
@countPrefix = ""
delete @options.initialCount
@countPrefix + keyChar
else
""
# Some symbolic names.
forward = "forward"
backward = "backward"
character = "character"
# This implements movement commands with count prefixes (using MaintainCount) for both visual mode and edit
# mode.
class Movement extends MaintainCount
opposite: { forward: backward, backward: forward }
copy: (text) ->
chrome.runtime.sendMessage
handler: "copyToClipboard"
data: text
paste: (callback) ->
chrome.runtime.sendMessage handler: "pasteFromClipboard", (response) ->
callback response
# Swap the anchor node/offset and the focus node/offset.
reverseSelection: ->
element = document.activeElement
if element and DomUtils.isEditable(element) and not element. isContentEditable
# Note(smblott). This implementation is unacceptably inefficient if the selection is large. We only use
# it if we have to. However, the normal method does not work for input elements.
direction = @getDirection()
length = @selection.toString().length
@selection[if direction == forward then "collapseToEnd" else "collapseToStart"]()
@selection.modify "extend", @opposite[direction], character for [0...length]
else
# Normal method.
direction = @getDirection()
original = @selection.getRangeAt(0).cloneRange()
range = original.cloneRange()
range.collapse direction == backward
@selection.removeAllRanges()
@selection.addRange range
which = if direction == forward then "start" else "end"
@selection.extend original["#{which}Container"], original["#{which}Offset"]
# Run a movement command. The single movement argument can be a string of the form "direction amount", e.g.
# "forward word", or a list, e.g. [ "forward", "word" ].
runMovement: (movement) ->
movement = movement.split(" ") if typeof movement == "string"
@selection.modify @alterMethod, movement...
# Try to move one character in "direction". Return 1, -1 or 0, indicating whether the selection got bigger,
# or smaller, or is unchanged.
moveInDirection: (direction) ->
length = @selection.toString().length
@selection.modify "extend", direction, character
@selection.toString().length - length
# Get the direction of the selection. The selection is "forward" if the focus is at or after the anchor,
# and "backward" otherwise.
# NOTE(smblott). Could be better, see: https://dom.spec.whatwg.org/#interface-range.
getDirection: ->
# Try to move the selection forward or backward, check whether it got bigger or smaller (then restore it).
for direction in [ forward, backward ]
if success = @moveInDirection direction
@moveInDirection @opposite[direction]
return if 0 < success then direction else @opposite[direction]
backward
# An approximation of the vim "w" movement.
moveForwardWord: (direction) ->
@runMovement movement for movement in [ "forward word", "forward word", "backward word" ]
movements:
"l": "forward character"
"h": "backward character"
"j": "forward line"
"k": "backward line"
"e": "forward word"
"b": "backward word"
")": "forward sentence"
"(": "backward sentence"
"}": "forward paragraph"
"{": "backward paragraph"
"$": "forward lineboundary"
"0": "backward lineboundary"
"G": "forward documentboundary"
"g": "backward documentboundary"
"w": -> @moveForwardWord()
"Y": -> @selectLexicalEntity "lineboundary"
"o": -> @reverseSelection()
constructor: (options) ->
@selection = window.getSelection()
@movements = extend {}, @movements
@commands = {}
@alterMethod = options.alterMethod || "extend"
@keyQueue = ""
@keyPressCount = 0
@yankedText = ""
super options
# Aliases.
@movements.B = @movements.b
@movements.W = @movements.w
if @options.runMovement
# This instance has been created just to run a single movement.
@handleMovementKeyChar @options.runMovement
@yank()
return
@push
_name: "#{@id}/keypress"
keypress: (event) =>
@keyPressCount += 1
unless event.metaKey or event.ctrlKey or event.altKey
@keyQueue += String.fromCharCode event.charCode
# We allow at most three characters for a command or movement mapping.
@keyQueue = @keyQueue.slice Math.max 0, @keyQueue.length - 3
# Try each possible multi-character keyChar sequence, from longest to shortest (e.g. with "abc", we
# try "abc", "bc" and "c").
for command in (@keyQueue[i..] for i in [0...@keyQueue.length])
if @movements[command] or @commands[command]
@selection = window.getSelection()
@keyQueue = ""
if @commands[command]
@commands[command].call @
@scrollIntoView()
return @suppressEvent
else if @movements[command]
@handleMovementKeyChar command
if @options.oneMovementOnly
@yank()
return @suppressEvent
break
@continueBubbling
handleMovementKeyChar: (keyChar) ->
# We grab the count prefix immediately, because protectClipboard may be asynchronous (edit mode), and
# @countPrefix may be reset if we wait.
count = if 0 < @countPrefix.length then parseInt @countPrefix else 1
@countPrefix = ""
if @movements[keyChar]
@protectClipboard =>
for [0...count]
switch typeof @movements[keyChar]
when "string" then @runMovement @movements[keyChar]
when "function" then @movements[keyChar].call @
@scrollIntoView()
# Yank the selection. Always exits. Returns the yanked text.
yank: (args = {}) ->
@yankedText = @selection.toString()
@selection.deleteFromDocument() if args.deleteFromDocument or @options.deleteFromDocument
console.log "yank:", @yankedText if @debug
message = @yankedText.replace /\s+/g, " "
length = message.length
message = message[...12] + "..." if 15 < length
plural = if length == 1 then "" else "s"
HUD.showForDuration "Yanked #{length} character#{plural}: \"#{message}\".", 2500
@options.onYank.call @, @yankedText if @options.onYank
@exit()
@yankedText
exit: (event, target) ->
super event, target
# unless @options.underEditMode
# if document.activeElement and DomUtils.isEditable document.activeElement
# document.activeElement.blur()
unless event?.type == "keydown" and KeyboardUtils.isEscape event
if 0 < @selection.toString().length
@selection[if @getDirection() == backward then "collapseToEnd" else "collapseToStart"]()
@copy @yankedText if @yankedText
# Select a lexical entity, such as a word, a line, or a sentence. The argument should be a movement target,
# such as "word" or "lineboundary".
selectLexicalEntity: (entity) ->
for direction in [ backward, forward ]
@reverseSelection()
@runMovement [ direction, entity ]
# Try to scroll the focus into view.
scrollIntoView: ->
@protectClipboard =>
if @element and DomUtils.isEditable @element
if @element.clientHeight < @element.scrollHeight
if @element.isContentEditable
# How do we do this? This case matters for gmail and Google's inbox.
else
position = if @getDirection() == backward then @element.selectionStart else @element.selectionEnd
coords = DomUtils.getCaretCoordinates @element, position
Scroller.scrollToPosition @element, coords.top, coords.left
else
elementWithFocus = @getElementWithFocus @selection
Scroller.scrollIntoView elementWithFocus if elementWithFocus
# Adapted from: http://roysharon.com/blog/37.
# I have no idea how this works (smblott, 2015/1/22).
# The intention is to find the element containing the focus. That's the element we need to scroll into
# view. It seems to work most (but not all) of the time.
getElementWithFocus: (selection) ->
r = t = selection.getRangeAt 0
if selection.type == "Range"
r = t.cloneRange()
r.collapse @getDirection() == backward
t = r.startContainer
t = t.childNodes[r.startOffset] if t.nodeType == 1
o = t
o = o.previousSibling while o and o.nodeType != 1
t = o || t?.parentNode
t
class VisualMode extends Movement
constructor: (options = {}) ->
@selection = window.getSelection()
switch @selection.type
when "None"
unless @establishInitialSelection()
HUD.showForDuration "Create a selection before entering visual mode.", 2500
return
when "Caret"
# Try to start with a visible selection.
@moveInDirection(forward) or @moveInDirection backward unless options.underEditMode
@scrollIntoView() if @selection.type == "Range"
defaults =
name: "visual"
badge: "V"
singleton: VisualMode
exitOnEscape: true
alterMethod: "extend"
super extend defaults, options
extend @commands,
"V": -> new VisualLineMode extend @options, initialRange: @selection.getRangeAt(0).cloneRange()
"y": ->
# Special case: "yy" (the first from edit mode, and now the second).
@selectLexicalEntity "lineboundary" if @options.yYanksLine and @keyPressCount == 1
@yank()
if @options.underEditMode and not @options.oneMovementOnly
extend @commands,
"c": -> @yank(); enterInsertMode()
"x": -> @yank deleteFromDocument: true
"d": ->
# Special case: "dd" (the first from edit mode, and now the second).
@selectLexicalEntity "lineboundary" if @options.dYanksLine and @keyPressCount == 1
@yank deleteFromDocument: true
if @options.oneMovementOnly
extend @commands,
"a": ->
if @keyPressCount == 1
for entity in [ "word", "sentence", "paragraph" ]
do (entity) => @movements[entity.charAt 0] = -> @selectLexicalEntity entity
unless @options.underEditMode
@installFindMode()
# Grab the initial clipboard contents. We'll try to keep them intact until we get an explicit yank.
@clipboardContents = ""
@paste (text) =>
@clipboardContents = text if text
#
# End of VisualMode constructor.
protectClipboard: (func) ->
func()
@copy @clipboardContents if @clipboardContents
copy: (text) ->
super @clipboardContents = text
installFindMode: ->
previousFindRange = null
executeFind = (findBackwards) =>
query = getFindModeQuery()
if query
caseSensitive = Utils.hasUpperCase query
@protectClipboard =>
initialRange = @selection.getRangeAt(0).cloneRange()
direction = @getDirection()
which = if direction == forward then "start" else "end"
if previousFindRange
@selection.removeAllRanges()
@selection.addRange previousFindRange
window.find query, caseSensitive, findBackwards, true, false, true, false
previousFindRange = newFindRange = @selection.getRangeAt(0).cloneRange()
range = document.createRange()
range.setStart initialRange["#{which}Container"], initialRange["#{which}Offset"]
range.setEnd newFindRange.endContainer, newFindRange.endOffset
@selection.removeAllRanges()
@selection.addRange range
if @getDirection() == backward or @selection.toString().length == 0
range.setStart newFindRange.startContainer, newFindRange.startOffset
@selection.removeAllRanges()
@selection.addRange range
extend @movements,
"n": -> executeFind false
"N": -> executeFind true
establishInitialSelection: ->
nodes = document.createTreeWalker document.body, NodeFilter.SHOW_TEXT
while node = nodes.nextNode()
# Try not to pick really small nodes. They're likely to be part of a banner.
if node.nodeType == 3 and 50 <= node.data.trim().length
element = node.parentElement
if DomUtils.getVisibleClientRect(element) and not DomUtils.isEditable element
range = document.createRange()
text = node.data
trimmed = text.replace /^\s+/, ""
offset = text.length - trimmed.length
range.setStart node, offset
range.setEnd node, offset + 1
@selection.removeAllRanges()
@selection.addRange range
@scrollIntoView()
return true
false
class VisualLineMode extends VisualMode
constructor: (options = {}) ->
options.name = "visual/line"
super options
unless @selection?.type == "None"
if options.initialRange
@selection.removeAllRanges()
@selection.addRange options.initialRange
@selectLexicalEntity "lineboundary"
handleMovementKeyChar: (keyChar) ->
super keyChar
@runMovement "#{@getDirection()} lineboundary", true
class EditMode extends Movement
constructor: (options = {}) ->
@element = document.activeElement
return unless @element and DomUtils.isEditable @element
defaults =
name: "edit"
badge: "E"
exitOnEscape: true
exitOnBlur: @element
alterMethod: "move"
super extend defaults, options
extend @commands,
"i": enterInsertMode
"a": enterInsertMode
"A": => @runMovement "forward lineboundary"; enterInsertMode()
"o": => @openLine forward
"O": => @openLine backward
"p": => @pasteClipboard forward
"P": => @pasteClipboard backward
"v": -> new VisualMode underEditMode: true
"Y": -> @enterVisualMode runMovement: "Y"
"x": -> @enterVisualMode runMovement: "h", deleteFromDocument: true
"y": => @enterVisualMode yYanksLine: true
"d": => @enterVisualMode deleteFromDocument: true, dYanksLine: true
"c": => @enterVisualMode deleteFromDocument: true, onYank: enterInsertMode
"D": => @enterVisualMode runMovement: "$", deleteFromDocument: true
"C": => @enterVisualMode runMovement: "$", deleteFromDocument: true, onYank: enterInsertMode
# Disabled as potentially confusing.
# # If the input is empty, then enter insert mode immediately
# unless @element.isContentEditable
# if @element.value.trim() == ""
# enterInsertMode()
# HUD.showForDuration "Input empty, entered insert mode directly.", 3500
enterVisualMode: (options = {}) ->
defaults =
badge: ""
underEditMode: true
initialCount: @countPrefix
oneMovementOnly: true
new VisualMode extend defaults, options
@countPrefix = ""
pasteClipboard: (direction) ->
@paste (text) =>
DomUtils.simulateTextEntry @element, text if text
openLine: (direction) ->
@runMovement "#{direction} lineboundary"
enterInsertMode()
DomUtils.simulateTextEntry @element, "\n"
@runMovement "backward character" if direction == backward
# Backup the clipboard, then call a function (which may affect the selection text, and hence the
# clipboard too), then restore the clipboard.
protectClipboard: do ->
locked = false
clipboard = ""
(func) ->
if locked
func()
else
locked = true
@paste (text) =>
clipboard = text
func()
@copy clipboard
locked = false
exit: (event, target) ->
super()
if event?.type == "keydown" and KeyboardUtils.isEscape event
if target? and DomUtils.isDOMDescendant @element, target
@element.blur()
if event?.type == "blur"
new BlurredEditMode @options
# In edit mode, the input blurs if the user changes tabs or clicks outside of the element. In the former
# case, the user expects to remain in edit mode. In the latter case, they may just be copying some text with
# the mouse/Ctrl-C, and again they expect to remain in edit mode when they return. BlurredEditMode monitors
# various events and tries to either exit completely or re-enter edit mode as appropriate.
class BlurredEditMode extends Mode
constructor: (originalOptions) ->
super
name: "blurred-edit"
singleton: originalOptions.singleton
@push
_name: "#{@id}/focus"
focus: (event) =>
@alwaysContinueBubbling =>
if event?.target == originalOptions.singleton
console.log "#{@id}: reactivating edit mode" if @debug
new EditMode originalOptions
keypress: (event) =>
@alwaysContinueBubbling =>
@exit() unless event.metaKey or event.ctrlKey or event.altKey
root = exports ? window
root.VisualMode = VisualMode
root.VisualLineMode = VisualLineMode
root.EditMode = EditMode
|